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OpenGL Terrain generation/multi-texture demo.
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Topic: OpenGL Terrain generation/multi-texture demo. (Read 3649 times)
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Dr_D
Atari ST
Posts: 151
Karma: 29
OpenGL Terrain generation/multi-texture demo.
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on:
December 19, 2006 »
I made this so someone could learn how to do multi-texturing with terrain generation in OpenGL. It was actually part of another project of mine, but I just made a stand alone from different parts of it for this effort.
By the way, sorry I've been posting so much the last few days. I've just been going through a lot of stuff I guess. hehehe
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Clyde
A Little Fuzzy Wuzzy
DBF Aficionado
Posts: 7271
Karma: 71
Re: OpenGL Terrain generation/multi-texture demo.
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Reply #1 on:
December 19, 2006 »
Keep em comming Dr D dude, really cool stuff. And thanks.
Cheers and all the best,
Clyde.
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17409
Karma: 498
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Re: OpenGL Terrain generation/multi-texture demo.
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Reply #2 on:
December 19, 2006 »
Don't apologise for posting good stuf like this Dr.D
Thank you for sharing it!
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Dr_D
Atari ST
Posts: 151
Karma: 29
Re: OpenGL Terrain generation/multi-texture demo.
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Reply #3 on:
December 19, 2006 »
Thanks again.
I have another version that has boxes bouncing around on the terrain, but I want to work out the physics on my own before I post that one anywhere else. The current one uses Newton Game Dynamics for the physics. I like that library, but I really want to learn more about physics myself, ya know?
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OpenGL Terrain generation/multi-texture demo.