I don't remember ever seeing that option. And you have the problem that traditionally you need the uvs before you can retrieve the texture colour for the colour mixing pipeline. Effectively they're needed in a different bit of the pipeline, and before you compute the colour. Of course, with shaders, the hardware doesn't look like that any more, in fact it hasn't been like that since at least Pixelshader 1.
Willing to be corrected though - maybe OpenGL has a few tricks up its sleeve.
Jim