Hi ScottyBrosious, welcome to the forums!
The very easiest way is to use glu, the GL Utility library. It has spheres and a few other primitive shapes built in. If not then you'll need to build your own. There are 2 main ways to construct a sphere, one which is just a set of horizontal circular slices, and another which uses an icosohedron as a starting point and which then subdivides all the faces to produce what's known as a geodesic sphere.
The important information you need is, for all points on a sphere, x^2+y^2+z^2 = radius^2.
If you need more help with any of that please ask away.
Jim