Okay I wanted to pose a technical question ...
Would it be faster to draw the entire scene, then charictors then draw any walls that are between the viewer and the charictors?
Or would the best speed be found by drawing walls, stopping to draw a charictor and then some more walls?
The former simplifies the bulk of the rendering, the later makes the whole proceedure more complex for the sake of one or two walls, but everything will be drawn in paralelle so you dont have to redraw anything. Any feedback to this is appreciated.