Hi there!
As a new board member I just thought it would be nice too show a little of what's going on in my world.


This is a tracker/synth for 4k's which I've now more or less given up hope for. It's nothing wrong with the sound but the size of the synth is way to large. Around 2k with song data after Crinkler compression (c++ code, did a rewrite in assembler but didn't earn that much space from it, perhaps because I suck when it comes to assembler optimizations

). The nice thing with it is that the envelope and the lfo can be used to control parameters such as filter frequency or stereo panning. Was used in
http://www.intro-inferno.com/production.php?id=566 . Added some compression after the screenshot but is more or less convinced that a clean restart is the only thing that can save it.

Someone must get into the competition with kklangzeug.



Two screenshots from a texturetool I'm currently working on. Uses a graph to represent the different stages of the textures. My first tries was, like most I guess, a little bit like Aardbei's texture generator. A fixed set of buffers in which you can modify and create your content. With this graph that limitation is gone and all stages can be remade and used in later stages. I was first thinking about using a parameter stacker as in Werkzeug but thought that it would be more fun in making it use a graph ( graphs looks more nice

). Since all nodes shows a representation of it's current content it's really easy and fast to make changes to it when you're not satisfied with the result. Just click on the node and edit it's parameters.
If someone is interested I could make a public version of the synth after some modifications. The texturetool isn't finished so I won't give that away just yet, must implement all the planned stuff first. I just need to find some time first, with two small children and studies to attend, time isn't what I have the most of right now..
