Author Topic: Marvelous Twilight Compo version finished...  (Read 4625 times)

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Offline relsoft

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Marvelous Twilight Compo version finished...
« on: February 17, 2007 »
2 stages with 2 bosses with a cranky intro.

Download:
Windows version

Our own entry to the Shmup-Dev Autofire Shooter Compo.

A 2 player manic-shooter in the likes of Strikers 1945, Dodon Patchi and a cute-em-up from the likes of Parodius and Harmful Park.

Gameplay:

        This game uses an original RFG system.  (R)apid (F)ire (G)rowth.  This system
     does not rely on power-ups that you can get by killing enemies. Instead you power up
     your fire power by continously pressing the fire key.  The RFG meter will slowly
     go up when you press the fire button.  As the meter levels up, your fire power will       increase.  Stop firing and your meter goes back to zero.
   Once you RFG meter reaches level 6, the RFG gauge will blink and your character
     will fire either the wave beam (Rhemi) or the Homing missiles(Teija).  Having a full
     RFG meter would allow you to fire your special shots:
        Rhemi:
              "Jelly deflector". This acts as a shield and stops the enemies' bullets.
              It also deflects bullets to the enemies and damages them 3 times the
              original bullet energy. This also acts as a score multiplier.
        Teija:
              "Borken laser". This is a fast homing laser that damages enemies
          continously until the enemy dies or the laser looses energy. Also acts
               as a score multiplier.  Destroys all active bullets on screen at an
          instant for defensive puposes.


Screenshots:





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Offline Shockwave

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Re: Marvelous Twilight Compo version finished...
« Reply #1 on: February 17, 2007 »
That is amazing. It will win I am sure, you guys have put so much work into it that it is a work of art, inspiring stuff and it seems much more finished now that it has music. For me it captures the feel of all those old and cool Japanese shoot em ups perfectly, though if I could level one criticism (and it's a small crit) the game is hard. Maybe too hard, there is so much stuff happening right from the start that I could not figure out what I should be doing / avoiding / killing. That's possibly because I am old and my reactions are not what they were 15 years ago :)
Shockwave ^ Codigos
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Offline zawran

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Re: Marvelous Twilight Compo version finished...
« Reply #2 on: February 17, 2007 »
Stunning, cool and all that :)

Offline rdc

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Re: Marvelous Twilight Compo version finished...
« Reply #3 on: February 17, 2007 »
Awesome work.

Offline relsoft

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Re: Marvelous Twilight Compo version finished...
« Reply #4 on: February 19, 2007 »
Yeah, it's hard but we want to give the player a heart attack everytime he plays it. :*)

Thanks fot trying guys...
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Offline Shockwave

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Re: Marvelous Twilight Compo version finished...
« Reply #5 on: February 19, 2007 »
It's more like an art attack Rel but you know that anyway. Have some good Kama.
Shockwave ^ Codigos
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Offline relsoft

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Re: Marvelous Twilight Compo version finished...
« Reply #6 on: February 20, 2007 »
thanks! hehehehehe.

BTW, AAP played a no miss stage one game.

http://www.youtube.com/watch?v=gH3PXXLgcSw
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Offline Shockwave

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Re: Marvelous Twilight Compo version finished...
« Reply #7 on: February 21, 2007 »
That is amazing. I can't really believe that anyone coul survive the level. The end boss is impressive too.
So so many bullets!
Shockwave ^ Codigos
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