Thanx for the encouragment

Nice 1 for the link Nick, I will have a look and see if I can make head or tails of it.
Unfortunately I dont think I will be able to get it working how I want for the compo, but, i'll see if I can fake it for that

Problem with what you seen is that its is based on the basic equations for force, acceleration and torque but, my understanding is somewhat rusty, and many sites are just too mthematical for me, so I need to brush up on some maths

The code is very specific for the example too, so i I increased the mass for example the whole thing went crazy.
Problem too with code is that no one ever seems to just program a simple box lol, thay have to have loads of boxes with springs, strings complex collisions etc, so I find it hard to follow.
So I scrapped what I had done and started again, but now, the simulation is gaining far too much or far too little energy, wich is a bit annoying. Also i'm not sure how to convert torque to actual rotational velocity in terms of derees per millisec. The result should be radians per second, but it doesnt seem to be.
I've now also included a time based system, and my next goal will be to have some global variable to scale the physics to the pixels on the screen to some relative amount to real life, so gravity actually looks like gravity in the world.
I'll post some code and what I know very soon, maybe some of you will be able to help me accomplish what I set out to do, and maybe we can all learn some cool things from it

In th end I want to make it 3D how cool would that be!
