also which language is the most commonly used in the scene for the 64k's. Is it largely
C or are there alternatives
...
The most common language is C/C++. And from the sources I see - the majority tend to
use the Visual Studio and M$ compilers. So, I would definately go with this product - if
you want to code for Windows in C/C++.
When size doesn't matter and you want to create bigger (demo-)systems you can get in
touch with the object-orientation of C++ and seperating some fx / particles / 3D-modells
in objects.
Learning C++ and the principle of object orientation may helps you in understanding other
technologies, frameworks and the basic of nowadays software architecture. So, it might
be helpful when you program stuff that arent scene related. But this is actually up to you.
Alternatives for creating intros are existing. Have a look at the variety of languages this
forum supports. Have a look at Delphi, Java, Cobra or the various Basic dialects. Neverthe-
less, I would advice to have a go with C/C++.
Just my 2cts.