Heh, only run this if you have a monster of a pc. I've managed to fix the problem a little but there's still a slight visible line on the roads, just before the junctions.
This needs the textures from the zip a couple of posts up.
It's rendered at 1280*960 with each pixel reading and blending 4 texels then the final image shrunk down to 640*480, as well as the buildings there's 100,000 cubes and a dynamically cubemapped sphere. I get around 1fps.