Author Topic: Work on my engine so far.  (Read 17672 times)

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Offline Stonemonkey

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Work on my engine so far.
« on: April 21, 2007 »
Another of my strange tests, L/R mouse buttons turn left/right, both buttons together to move forward. I will eventually get round to doing something with this stuff.

EDIT: d/l in later post.
« Last Edit: April 26, 2007 by Stonemonkey »

Offline rain_storm

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Re: Work on my engine so far.
« Reply #1 on: April 21, 2007 »
reminds me af saturday nights thats trippy man I love it ;D

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Offline Jim

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Re: Work on my engine so far.
« Reply #2 on: April 21, 2007 »
Cool!  The controls are good fun to try to master - I know they're just for test, but try zooming round the city :)
I think something's slightly amiss with the texture filtering (probably the magnification filter setting) - there's a grey band a short way into the distance.

Psycho textures man!

Jim
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Offline benny!

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Re: Work on my engine so far.
« Reply #3 on: April 21, 2007 »
Indeed. Controls are strange. Turning left / right works fine. Pressing both keys at
the same time the screen goes black !?

But it looks very strange - and I mean strange in a positive way. Weird design - I
like it. Looks like an interesting start - keep it up !
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline relsoft

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Re: Work on my engine so far.
« Reply #4 on: April 21, 2007 »
Awesome engine. A little too slow here but considering it does z-buffering, I would consider this fast.

With octrees + octreebased z-buffers, this would fly!
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Offline Shockwave

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Re: Work on my engine so far.
« Reply #5 on: April 21, 2007 »
This engine is softrendered? :)
It really burns on this laptop (centrio dual core 1.83ghz).

Mad stuff! Well done.. You should ask Sarek or Wham to make you some nice textures.
Shockwave ^ Codigos
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Offline Stonemonkey

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Re: Work on my engine so far.
« Reply #6 on: April 21, 2007 »
Thanks rain_storm, I'm not gonna ask what you get up to on saturday nights.

Yep Jim, all for testing atm and i'm planning on making it all a bit less gridlike too, as for the mipmapping, it's still just very basic and a bit difficult to get a balance.

Sorry Benny, I don't really know what could be causing that but I'll look into it.

Relsoft, I'll have a look into that.

Thanks Shockwave, yep it's software rendered. As usual though my textures aren't up to much so might need some help with stuff like that at some point.

Fryer.

EDIT: Think there's something up with my delta timing.
« Last Edit: April 21, 2007 by Stonemonkey »

Offline rdc

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Re: Work on my engine so far.
« Reply #7 on: April 21, 2007 »
Impressive work so far.

Offline ninogenio

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Re: Work on my engine so far.
« Reply #8 on: April 21, 2007 »
great stuff fryer!

are the building hardcoded? if they are i bet it took some time.
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Offline Stonemonkey

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Re: Work on my engine so far.
« Reply #9 on: April 21, 2007 »
Quote
are the building hardcoded? if they are i bet it took some time.

yep, 376 triangles and 664 vertices per floor.

Offline ninogenio

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Re: Work on my engine so far.
« Reply #10 on: April 21, 2007 »
excellent!

im going to have to give this hardcoded modelling a shot sometime.
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Offline Tetra

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Re: Work on my engine so far.
« Reply #11 on: April 21, 2007 »
Sweet, really nice, man thats a lot of polys on screen :)
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Offline rain_storm

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Re: Work on my engine so far.
« Reply #12 on: April 22, 2007 »
Hardcoded? does that mean that those buildings are generated by code instead of being loaded from a 3ds file.

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Offline Stonemonkey

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Re: Work on my engine so far.
« Reply #13 on: April 22, 2007 »
Yes, for these buildings I have a function that can add each window panel to the model at whatever coordinates and direction it faces so i just have a couple of loops that add each window. I'm going to add a bit more variety to what can be added such as doors and things and probably have more basic stuff for higher up on the buildings.

Offline rain_storm

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Re: Work on my engine so far.
« Reply #14 on: April 23, 2007 »
Thats got my respect really cool that you chose to build the environment piece by piece

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Offline Stonemonkey

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Re: Work on my engine so far.
« Reply #15 on: April 26, 2007 »
Made some improvements, as well as the buildings there's 100,000 cubes around the place and i think i've fixed the delta timing.

It takes a little longer to start up, so there's a blank window for a little while.

Offline rain_storm

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Re: Work on my engine so far.
« Reply #16 on: April 26, 2007 »
Thats heck of a lot of boxes my memory isnt able for it though so it runs a little slow when there are too many boxes visible but at the edges of the city the speed picks up again

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Offline Stonemonkey

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Re: Work on my engine so far.
« Reply #17 on: April 26, 2007 »
It shouldn't really be a memory issue, it's pretty much constant at 30Mb. It's more just the amount of work it has to do with all that in view.

Offline rain_storm

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Re: Work on my engine so far.
« Reply #18 on: April 26, 2007 »
That must be it with all those blocks in the scene they look like a massive flock of birds

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Offline ninogenio

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Re: Work on my engine so far.
« Reply #19 on: April 26, 2007 »
its a little slow here bat as you say with all that geomitry/pixel pushing its a quick engine!

great stuff.
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