Author Topic: CLASSIC COMP - Work In Progress.  (Read 20479 times)

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Offline Sledge

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Re: CLASSIC COMP - Work In Progress.
« Reply #20 on: April 23, 2007 »
Thanks for the links -- I'm looking forward to redoing the music by ear, though (leaving the best bit til last!)
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Offline Jim

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Re: CLASSIC COMP - Work In Progress.
« Reply #21 on: April 23, 2007 »
Who's going to do this one?
http://www.flashtro.com/page.php?id=49

Jim
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Offline ninogenio

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Re: CLASSIC COMP - Work In Progress.
« Reply #22 on: April 24, 2007 »
this un for me i think http://flashtro.com/page.php?id=60
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Offline ninogenio

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Re: CLASSIC COMP - Work In Progress.
« Reply #23 on: April 27, 2007 »
anyone have any idea where the original is lying around? i cant find it and i need the font and music the rest is done.
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Offline Roly

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Re: CLASSIC COMP - Work In Progress.
« Reply #24 on: April 27, 2007 »
Hi

I attached the mod here. It was composed by Gregory Engelhardt (Mem'O'Ree of Abyss). I found it at AMP (great archive)

http://amp.dascene.net

Original Intro is here

http://www.pouet.net/prod.php?which=15933

Offline ninogenio

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Re: CLASSIC COMP - Work In Progress.
« Reply #25 on: April 27, 2007 »
thanks roly your a life saver,

k+  :cheers:
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Offline ninogenio

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Re: CLASSIC COMP - Work In Progress.
« Reply #26 on: April 27, 2007 »
does anyone know a way of converting mod to xm? its just so i can youse ufmod if not ill have to use the fmod.dll which aint good.
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Offline bbear

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Re: CLASSIC COMP - Work In Progress.
« Reply #27 on: April 27, 2007 »
2 ways :
- with Modplug player : save as-> xm
- with mod2xm

Offline ninogenio

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Re: CLASSIC COMP - Work In Progress.
« Reply #28 on: April 27, 2007 »
 :cheers: k+
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Offline bbear

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Re: CLASSIC COMP - Work In Progress.
« Reply #29 on: April 28, 2007 »
it's a SID2 module. you can find it in the remake of Alpha One, on flashtro source code :
http://www.flashtro.com/page.php?id=487
but for a sidplayer on pc... I already asked for this one one this post :
http://dbfinteractive.com/index.php?topic=1715.0

I found some sources but how to use them, what is the question...

here is the package of sidplay2.0.9 player + libsidplay2 sdk sources for all plateforms. But atm I don't know how to compile the win version (lib and player example)

download
« Last Edit: April 28, 2007 by bbear »

Offline bbear

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Re: CLASSIC COMP - Work In Progress.
« Reply #30 on: April 28, 2007 »
hmm...I don't know if I post this "last?" remake in entry compo  ???
too many,perhaps...for one man ::) (it's hot on intro inferno!  :-\)
I'll continue for my personal project, even if I want to make another one because I like it too much ;D (scoopex fred, almost finished)
let me know where I'll post them

TRSI Double Trouble cracktro
remake download
for testing
« Last Edit: April 28, 2007 by bbear »

Offline Shockwave

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Re: CLASSIC COMP - Work In Progress.
« Reply #31 on: April 28, 2007 »
That's looking very good!

Listen, we always welcome your productions here mate. You can either post them in the forum or upload them to the showcase if you want :) http://dbfinteractive.com/index.php?action=tpmod;dl

If you upload them to the showcase, stick a post into the forum to let us know there's a new release there :)

And there is no limit to the amount of intros you can submit to this comp, also Druid has welcomed them at Intro Inferno so keep uploading them there if you like, he hasn't told me to stop uploading so don't let one comment put you off!
Shockwave ^ Codigos
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Offline bbear

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Re: CLASSIC COMP - Work In Progress.
« Reply #32 on: April 28, 2007 »
ok, thanks
I'm waiting for others good remake (~20 days left)

Offline Jim

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Re: CLASSIC COMP - Work In Progress.
« Reply #33 on: April 29, 2007 »
Quote
here is the package of sidplay2.0.9 player + libsidplay2 sdk sources for all plateforms. But atm I don't know how to compile the win version (lib and player example)

I'll see if I can do anything with it.

<edit, later>
I finally got it to build with VC2005, but it's massive (512Kb at least 200Kb DLL + 200Kb EXE) and tricky to add to your own programs.  Are there any other ones?

Jim
« Last Edit: April 29, 2007 by Jim »
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Offline bbear

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Re: CLASSIC COMP - Work In Progress.
« Reply #34 on: April 29, 2007 »
the original link: http://sidplay2.sourceforge.net/

else
http://www.sidmusic.org/sidplay/mac/ (the site .org doesn't seems to work, only mac version with source)
based on engines:
http://sourceforge.net/projects/sidplay2/
http://psid64.sourceforge.net/
reSID (dead link)

How winamp Oldskool plugin can play all these formats ?!?

Offline Jim

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Re: CLASSIC COMP - Work In Progress.
« Reply #35 on: April 29, 2007 »
resid has been merged with sidplay2 - you need it to build that player.
All the module trackers use libsidplay2, as far as I know.  It just needs kicking in to shape so it can be used with Freebasic and VisualC++.  I'll try to work on it before the end of the comp.  Whatever happens it's still going to be big, and it might be hard to make it a static lib instead of a dll.  Reason being to play back a SID you need a full 6502 CPU emulator to go with the actual sound chip emulator.

Jim
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Offline benny!

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Re: CLASSIC COMP - Work In Progress.
« Reply #36 on: April 30, 2007 »
resid has been merged with sidplay2 - you need it to build that player.
All the module trackers use libsidplay2, as far as I know.  It just needs kicking in to shape so it can be used with Freebasic and VisualC++.  I'll try to work on it before the end of the comp.  Whatever happens it's still going to be big, and it might be hard to make it a static lib instead of a dll.  Reason being to play back a SID you need a full 6502 CPU emulator to go with the actual sound chip emulator.

Jim


Wow ... I think having a SID player to use with VC++ / Freeabasic would be a very cool
thing. Thanks in advance, Jim !!!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline bbear

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Re: CLASSIC COMP - Work In Progress.
« Reply #37 on: April 30, 2007 »
great!
not a big problem for the size. make choice between static lib or dll.