Welcome,
Guest
. Please
login
or
register
.
April 25, 2026
Home
Help
Search
Calendar
Login
Register
Dark Bit Factory & Gravity
»
PROGRAMMING
»
Freebasic
»
Texture mapped binary font
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Texture mapped binary font (Read 9481 times)
0 Members and 1 Guest are viewing this topic.
ninogenio
Pentium
Posts: 1668
Karma: 133
Re: Texture mapped binary font
«
Reply #20 on:
June 16, 2007 »
cheers nick it means a lot!
ive been meaning to do something like this for a while just never got round to it until now.
it should give me the flexibility i need in my demos.
Logged
Challenge Trophies Won:
slippy
Atari ST
Posts: 172
Karma: 42
Re: Texture mapped binary font
«
Reply #21 on:
June 16, 2007 »
that's indeed very useful stuff dude ... thanks for sharing ... and - well - have some karma
cheers,
SLiPPY
Logged
ninogenio
Pentium
Posts: 1668
Karma: 133
Re: Texture mapped binary font
«
Reply #22 on:
June 16, 2007 »
cheers slippy! if anyone has any uses for this feel free to use in your own stuff!
Logged
Challenge Trophies Won:
DrewPee
I Toast Therefore I am
Pentium
Posts: 563
Karma: 25
Eat Cheese - It's good for you!
Re: Texture mapped binary font
«
Reply #23 on:
June 17, 2007 »
Wow Nino - that sure is some cool shit!
Keep it up man! Thanks for sharing!
Drew
I second shockwave and slippy (or should that be third) . . . have some karma
Logged
DrewPee
aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of >
www.retrocomputermuseum.co.uk
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Dark Bit Factory & Gravity
»
PROGRAMMING
»
Freebasic
»
Texture mapped binary font