Author Topic: Demotool coding...  (Read 3856 times)

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Offline ahayweh

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Demotool coding...
« on: June 05, 2007 »
    Hello all,
   
    New to the board, and I must say this was a good find. I am working on writing a texture/content/scene generation/composition tool, and am wondering what tools you have used to do this. I noticed that Conspiracy/FR's tools use thier own GUI code, which is admirable, but not something I plan on doing. Any luck with Win32/MFC/WinForms? Thanks,

     ahayweh

Offline Shockwave

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Re: Demotool coding...
« Reply #1 on: June 05, 2007 »
Hi ahayweh, you can describe this boards focus is demo coding, it veers off in a multitude of different directions, some people code softsynths, some make tiny code, some code cracktros and unsurprisingly some Texture engines have been made, I can think of a couple that are in progress.

Here's a link;

Texture Thread

Rbraz is working on that one, there are more on the board, I can't remember exactly where at the moment!

Whatever way you decide to go about making one you really have come to one of the best places to get help in developing and testing it :)

A warm welsome to the forum.
Shockwave ^ Codigos
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Offline Rbz

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Re: Demotool coding...
« Reply #2 on: June 06, 2007 »
@ahayweh:

I'm working on a texgen (which need better gfx  :-\) and I have used only C and openGL and recently working on a music tracker I have used C and WinAPI, but I'm thinking on extend the texgen GUI and recode the music tracker, because I'm not satisfied with the final result, with your own GUI you will be able to use nice gfx and it's more easy to make things work exactly like you want (IMHO).

Some people use Delphi to create their tools, which is a good choice for rapid development, you can find lots and lots of customized buttons/combox/listbox etc for free.

Here some screenshots:
http://www.rbraz.com/temp/GmTracker.png
http://www.rbraz.com/temp/texEditor1.PNG


 
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Offline ahayweh

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Re: Demotool coding...
« Reply #3 on: June 06, 2007 »
Sup,

Thanks for the input. Rbaz:awesome tool man. I think it would be worth intergrating the tracker with the generator, if only to slightly increase the speed you can create -n- sync prods. So you just wrote you own GUI code for the texture stuff. Thats cool, I will explore both routes, and hope to post the result here soon.

Peace,

ahayweh

Offline Shockwave

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Re: Demotool coding...
« Reply #4 on: June 06, 2007 »
Look forward to seeing your project as it develops :)
Shockwave ^ Codigos
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Offline DeXtr0

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Re: Demotool coding...
« Reply #5 on: July 21, 2007 »
I'm looking forward to it too.

Coding a demo tool is never easy since there are so much factors involved.
You never know how a user is going to behave or what he has in mind.

Anyway good luck and keep me updated  :D

Cheers,
DeXtr0