I know that I've been a pest lately
asking all kinds of stuff so I just wanted to say sorry
and I will try and back off some.
I got help with trees and thank you for that but I got bummed
when I found out I could only render a few in a scene
because theres just way to many polys in all those cylinders
though single models look great.
So I started to think of a scene where a few would look good
because a feild of them in a skybox was really trying.
So I thought some coming out of fog would look nice
but I only know regular fog not volumetric where they would really stand out.
So I asked more questions but I guess the real question should be like how to I get the polygon rate down? 2d images would do this like when I got 1000 in a cubemap but I loose effect when walking up to it it's now flat and 2d and nolonger bulk and 3d.
I know some games find ways around things is there a way around this?
resident evil 4 you walk through the woods/forest and there looks like all kinds of trees but it does'nt bog down like mine does when you try plotting a bunch.
So once again sorry for all the post lately
and thanks for all the help!
Any ideas where to turn now?