Very nice and different effect, a bit slow here ( lots of polygons ?? )
yes lots and lots...remind me your card 6600? I added a new exe - should be faster for you. A bit.
Much better now thx
, but now the background is white, is that right 
@rbraz: Yes I'm having a "white period" artistically speaking :-), remember my ao spheres was on white too. I have a thing for white at the moment. Also I hear from a very good programmer that white is faster on 6600 cards than black. (You can see search engines picking this up right now :-)
@jim: original was 40X40X40X(3X3) and at max I suppose all of them could be displayed, though average is a lot less. So, about 576,000. Back face culling proved to not improve the speed. I'm assuming that this is because its done after transform. That said there are far more efficient ways to achieve this effect but they require...horror...more bytes. Also state changes for colour dont help. Lastly the function at each point is quite complex (lots of mults, comparison, three cos etc) so eventually the CPU may also be an issue (it also has to submit 40x40x40 x 4 opengl calls too).
@va!n: I have no desire to turn it into a 4k, if you want the code drop me a PM, I'll trim it down and send it to you and you can use it for whatever you want. Its written in such a way that the evaluator of each point is a function pointer, meaning you could have quite a few of these in 4k. Metaballs would be one I guess.
Chris