Author Topic: OldSkool - 2D Twister FX  (Read 13529 times)

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Offline va!n

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Re: OldSkool - 2D Twister FX
« Reply #20 on: November 29, 2007 »
@DeXtr0:
works fine and smooth here at my temp work. its coded in pb, right? what about sharing / show your source and ppl can take a look where and how to optimize for speed and other ppl can learn from? ^^
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Offline DeXtr0

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Re: OldSkool - 2D Twister FX
« Reply #21 on: November 29, 2007 »
Ofcourse, thats a good idea. It's your code I changed (maybe not correctly but I changed it  ;) )
And you are right it's pure PB v4.10 beta4.

In attachement an example file and a .pbi file which contains the procedures including some textures so the example can run :)

I hope somebody can optimize it or help me a bit  ::)

Regards,
deXtr0


Online Shockwave

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Re: OldSkool - 2D Twister FX
« Reply #22 on: November 30, 2007 »
Your new twister ran smooth here by the way Dex.

You need to darken the texture as it gets narrower though :)
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Offline DeXtr0

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Re: OldSkool - 2D Twister FX
« Reply #23 on: November 30, 2007 »
Hey shockwave,

New version with darker textures when narrowed  ;)

Good tip..

What do you think about it ?

Cheers,
DeX

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Re: OldSkool - 2D Twister FX
« Reply #24 on: November 30, 2007 »
Yes, that gives the bars more depth :) Looks better now, the only two things I would change are the movement and the textures.

Also I think you're doing the scaling in real time, I'd precalculate that I think.

All in all though it's miles better now :) Great job.
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Offline taj

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Re: OldSkool - 2D Twister FX
« Reply #25 on: December 01, 2007 »
That is really damned nice shockwave.
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Re: OldSkool - 2D Twister FX
« Reply #26 on: December 02, 2007 »
Cheers :)
Shockwave ^ Codigos
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