At present I calculate my vertex shading by transforming my camera to object space but I'm now wanting to be able to scale objects preferably by different amounts along each axis, is it still possible to transform the camera to object space taking the scaling into account and so be able to calculate the shading so it's correct for the scaled object in world space?
I'd like to be able to do this to avoid having to transform the normals and re-normalise them.
Cheers, Fryer.