Pixel sprites created pixel by pixel are easily copied. These don't use any tool like blur or such it is a matter of what you see is what you get. They are fully recreatable and they are fully art.
They could be hand copied EXACTLY by color picker and are also indeed art. In the same manner in which they were originially created.
You can replicate the art because the data is being stored. Data which the computer expects from the artist.
The artist cannot go outside the boundaries of what the application expects. My arguments on the artist side will (I have no
doubt) become more difficult as applications get better, as they are allowing a lot more freedom to the artist.
But ultimately we are dependant on the applications ability to translate what we want it to do. I personally see this as being a governing point in computers. Because everything is storable data for the very purposes of 'replication'.
Reproducibility has nothing to do whether something is art or not.
That's where you're wrong. This is a very important factor to artists.
The integrity of what it is to be a 'unique' traditional artist is suddenly being challenged if it can be replicated (by anyone) with relative ease.
Anything in a computer can be replicated because they are built on binary.
How many works of original art (in real-life) do you see being copied by other people (even other artists) ?
Very few indeed. This is because the artist has expressed unique abilities (personal attributes), which is why original works of art
are valued highly.
I personally would never value a peice of art I made on computer in the same way that I would value it as a
traditional artist working with paper/canvas. Any artist using a computer should be aware that what they are producing is being captured by math, and can be easily replicated.
With regards to pixel-based art (like sprites), copying can only be acheived if the original is made available.
Which is nothing like art that is computed by an algorithm.
... in the case of art designed by an algorithm:
You do not need the original art ('like mandlebrot') for it to be replicated, you do not need any stored data.
I hope you can see my point. You said you can replicate a sprite, but you can only do this by sourcing stored data.
You could not replicate the sprite easily if you didn't have the original data.
Here is some food for thought, the following image is not art. It is the product of a 2d tree generating program I wrote some time ago in my Game Maker days.
Some time ago I wrote a galaxy generator in code which was a very complex program that I spent months working on.
However, as time passed during it's design, I quickly learned that the computer was lacking something very important.
Because no matter how good the code is, ultimately you (as the programmer) are the one defining how it will look through math.
You can't generate something unique while using math.
Here is some food for thought...
I could not get the galaxy generator to work with just a 0, and I could not get it to work with just a 1.
Only when both variables 0 & 1 are given, would it generate a galaxy. Exactly the same way mandlebrot works.
My point being:
For there to be 'unique', there has to be a creator who decides whether to put both the 0 and 1 together.
If this is true, whatever created the universe must have been a damn good artist.
Because how else can you get to 'something' 1 from 'nothing' 0 ?
Traditional artist = 0 [an artist starts with 0 and invents the 1]
(starts with nothing and invents something from scratch, usually from imagination)
Programmer = 0 and 1 [a programmer is given both and creatively puts them in order]
(starts with nothing and something, then rearranges until a creative result is achieved)
The programmer is using artistic/creative skills, but you're doing it on a foundation which disregards the
aspect of 'unique'. Hence, anything you make is susceptible to perfect replication (purely because,
no matter what algorithm you write, math will always describe it). You havn't invented it, you've discovered it.
Math cannot describe what an artist draws in photoshop, it can only store it as 'invented' data.
Programers are scientific explorers, and Artists are inventors !
No matter which you do, you are aided by the presence of the other.

Apologies to anyone for the lack of relative info on Demo making.
