Author Topic: [2BUTTON] Project 0xD9  (Read 11983 times)

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Offline mind

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Re: [2BUTTON] Project 0xD9
« Reply #20 on: February 11, 2008 »
yes, finally i managed to switch sides!! your game before ->  :updance: - your game after -> :crutches:

fb version worked just fine.. pretty cool concept and not too horrible a difficulty level.. i think i managed to play for around a minute 10 or so.. then i crashed :( but i liked the game, good job
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Offline taj

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Re: [2BUTTON] Project 0xD9
« Reply #21 on: February 11, 2008 »
Rbraz I think there is a timing problem as it rnus much much slower on my laptop (fortunately) than my desktop. There its almost unplayable (I once lasted almost ten seconds).
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Offline Positron

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Re: [2BUTTON] Project 0xD9
« Reply #22 on: February 19, 2008 »
Runs fine!

Good one.

Offline Rbz

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Re: [2BUTTON] Project 0xD9
« Reply #23 on: February 19, 2008 »
Thx Positron

Rbraz I think there is a timing problem as it rnus much much slower on my laptop (fortunately) than my desktop. There its almost unplayable (I once lasted almost ten seconds).
Taj, i have attached one version with proper timer for you to test. If it works well, I might use it for a  future 4k or even for 1k using only shaders.

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Offline taj

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Re: [2BUTTON] Project 0xD9
« Reply #24 on: February 20, 2008 »
Rbraz,

the stars scroll at a good speed but the ship jumps from one side to another ... its impossible to control.

Taj
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Offline Rbz

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Re: [2BUTTON] Project 0xD9
« Reply #25 on: February 20, 2008 »
hehe, I've forgot to add speed timer control to ship movement :(

But I'm glad that the timer works fine for you, I'll use it for my next tiny prods.

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