Author Topic: [2BUTTON] Penny Traitor  (Read 6776 times)

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Offline Jim

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[2BUTTON] Penny Traitor
« on: February 21, 2008 »
Some of the oldies here might remember this one
http://jimx.is-a-geek.net/2keys.zip  BlitzBasic Source+EXE
Keys are Q and P.  I'll let you work out which key does what.
Can you get past level 14?

Jim
PS. Not very demoish and not really finished, but I had to post :)

<edit>added a fresh attachment
« Last Edit: June 17, 2011 by Jim »
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Offline Shockwave

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Re: [2BUTTON] Penny Traitor
« Reply #1 on: February 21, 2008 »
Yay! Scramble :D

It's really clever how you got it to work with two keys!
Shockwave ^ Codigos
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Offline benny!

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Re: [2BUTTON] Penny Traitor
« Reply #2 on: February 21, 2008 »
Very addictive game. Something like an updated version of
caveflight / copper game. Very good.

...
Keys are Q and P.  I'll let you work out which key does what.
Can you get past level 14?

The game is amazingly clever to control with the two keys.
I like the fact that both key are controlled by different hand!

...
PS. Not very demoish and not really finished, but I had to post :)

Not very demoish - but very retro. Like the style!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline taj

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Re: [2BUTTON] Penny Traitor
« Reply #3 on: February 22, 2008 »
AAAgh penetrator! I was total rubbish at that game.
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Offline Jim

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Re: [2BUTTON] Penny Traitor
« Reply #4 on: February 22, 2008 »
I remember coming home one night with a couple of mates after infinite beers, and bragging that I was pretty good at this game and then thrashing it, going from start to end, hitting the fuel dump, and then back from end to start without losing a life on a Spectrum emulator running at at least double speed.  Absolute corker of a game and one of my all time faves.  I'm so sorry I didn't do a front end and sfx for this comp.

To my disgrace, I have forgotten to credit all the graphics to the original artists at Melbourne House - well done guys, with one colour you did more than Sega managed with Gb of graphics on Sonic 3D for PS3.

Jim
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Offline taj

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Re: [2BUTTON] Penny Traitor
« Reply #5 on: February 22, 2008 »
Can you get past level 14?

No, no I really can't. However I will need RSI treatment from trying. Was the green on Spectrum that bad? I dont remember it now. Ugh.
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Offline ninogenio

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Re: [2BUTTON] Penny Traitor
« Reply #6 on: February 23, 2008 »
cool beans jim!

iv never played this game before but it's really quite addictive.
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Offline Buckethead

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Re: [2BUTTON] Penny Traitor
« Reply #7 on: February 26, 2008 »
I've tried several time to download the file (not just today)  it never worked for me, would be nice if you put another link.
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Offline Jim

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Re: [2BUTTON] Penny Traitor
« Reply #8 on: February 27, 2008 »
Looks like my server has crashed while I'm on holiday :(  I can't fix that 'til Sunday - if anyone fancies putting the archive up on Rapidshare or similar for me that would be great.

Jim
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Offline benny!

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Re: [2BUTTON] Penny Traitor
« Reply #9 on: February 27, 2008 »
Temporarily download link until Jim fixed his server :

http://www.weltenkonstrukteur.de/ext/2keys.zip

@Jim:
Enjoy your time!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Buckethead

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Re: [2BUTTON] Penny Traitor
« Reply #10 on: February 28, 2008 »
Thank you Benny. I loved Scramble arcade version, particular gameplay. The game got the most interresting use of the keyboard, and it's very well done. A pitty you couldn't finish it and add some demo fx, but still great mate.  :clap:
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Offline Pixel_Outlaw

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Re: [2BUTTON] Penny Traitor
« Reply #11 on: February 28, 2008 »
I really think this turned out nice. Good job.  :updance:

I think the collicion detection is slightly off for the ship, the hit box seems wider than the sprite.
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Offline Shockwave

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Re: [2BUTTON] Penny Traitor
« Reply #12 on: February 28, 2008 »
Mmm. I'm thinking that it uses Blitz's collision routines so they are probably correct..
Shockwave ^ Codigos
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Offline Jim

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Re: [2BUTTON] Penny Traitor
« Reply #13 on: March 01, 2008 »
It's just using the ship's rectangle, so yeah, it's off a bit.  I had a great idea about blitz's collision detection to collide with the wigly landscape but it broke when I put in the background colour changing :(

Thanks Benny for hosting, I'll be home tomorrow :)  Right now I'm sitting in The Twisted Hop micro-brewery in Christchurch using their free wireless ;D

Jim
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