Author Topic: Bloom Shader test  (Read 16240 times)

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Offline taj

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Re: Bloom Shader test
« Reply #20 on: March 11, 2008 »
Rbraz,

works fine here (xp, sp2, laptop x600). My only comment is the glow "flickers" like a candle, usually caused by rendering your scene at too low a resolution. However, we might also call it an effect :-)

Taj
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Offline Jim

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Re: Bloom Shader test
« Reply #21 on: March 11, 2008 »
Sorry rbraz mate, it's 6pfs on Vista, software or PS.  I'd like to help you fix it if I can...

Jim
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Offline taj

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Re: Bloom Shader test
« Reply #22 on: March 11, 2008 »
Rbraz,

I press s... but when I do the fps counter disappears and the glow is drawn, but I cant get both on screen at the same time ... without glow its 50 fps.


Taj
« Last Edit: March 11, 2008 by taj »
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Offline Shockwave

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Re: Bloom Shader test
« Reply #23 on: March 11, 2008 »
In the software version, each one seems to run at 60fps P4 2.8ghz :)
Looks mighty fine too!
Shockwave ^ Codigos
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Offline Rbz

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Re: Bloom Shader test
« Reply #24 on: March 11, 2008 »
Sorry rbraz mate, it's 6pfs on Vista, software or PS.  I'd like to help you fix it if I can...

Jim
Jim, I'll send code for you to test, IMHO the problem is with Vista drivers ;)

Rbraz,

I press s... but when I do the fps counter disappears and the glow is drawn, but I cant get both on screen at the same time ... without glow its 50 fps.
Taj
Fixed, weird bug with depth test...

@Nino, @Voltage, @Shockwave: Thanks  :)
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