Author Topic: 1k Music  (Read 6103 times)

0 Members and 1 Guest are viewing this topic.

Offline va!n

  • Pentium
  • *****
  • Posts: 1435
  • Karma: 109
    • View Profile
    • http://www.secretly.de
1k Music
« on: March 12, 2008 »
Hi guys,
as some of you know, my HD is broken and the datas are not recoverable atm. While scanning some of my older DVDs i found an OLD test project, where i tried to found a nice way to include a nice and long tune into some bytes, to add to a 1KB intro one day.

The exe ist not crinkler packed and was coded with PB, based on API only, so the file is a bit more as 1k. The exe will possible only work on "Windows XP", due fact of a small amazing trick i tried and found out.

Its to sad, i am not introduced into 1k DX coding (generall C/CPP coding), else i would like to release a very simple 1k DX Intro with a new atomosphere tune for BP2008... The fx itself is just based on two loops (5 lines of code). Possible i would try to add the "faked" tune to the intro and seeing the amazing eyes/sceners :D

However, here is my old alpha version for board members only:
« Last Edit: March 12, 2008 by va!n »
- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
http://www.secretly.de
Challenge Trophies Won:

Offline taj

  • Bytes hurt
  • DBF Aficionado
  • ******
  • Posts: 4810
  • Karma: 189
  • Scene there, done that.
    • View Profile
Re: 1k Music
« Reply #1 on: March 12, 2008 »
OK I just listened again and no way. Its impossible to generate this which means you must be playing back a stored tune- some example that comes with XP. I remember a 4k that did this once, but I never did find out the location of the music.

OK now I found it - winxp out of the box experience music.
C:\WINDOWS\system32\oobe\images\title.wma

:-) ooo that would be risky :-) you'd either kill or be killed. I'm not sure what the loops are for or what "fx" you are using.

I coded it up and its 50 bytes when crinklered in C. Va!n if you want to see a 1k with it , say so and I'll send it to you. I wont post it though incase you will go ahead and use this technique. If you decide not to, say so and I'll post the 1k here (though I wont launch it at Pouet or anywhere because I think people would kill me for it).


Taj
« Last Edit: March 12, 2008 by taj »
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17414
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: 1k Music
« Reply #2 on: March 12, 2008 »
It's a very very cheeky way to get sound into 1kb...

I am sure that it would get totally flamed if it was released :) Thanks for sharing it with us though!  :||
Shockwave ^ Codigos
Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4384
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: 1k Music
« Reply #3 on: March 12, 2008 »
Personally I do not see a different in playing
a winxp wav instead of playing 3 different
midi notes. So, this would be fine with me...

Nevertheless, the fact that this works on XP
only is a KO-criterium in my eyes.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline va!n

  • Pentium
  • *****
  • Posts: 1435
  • Karma: 109
    • View Profile
    • http://www.secretly.de
Re: 1k Music
« Reply #4 on: March 12, 2008 »
yes, sure its a faked way i am playing the tune *grin*
but i liked the idea and esp the possible "Oha, wtf" effect when ppl see/hear it the first time :P

to sad M$ removed the wave from vista package... else i think this would be a nice suprise in a 1k production.  But hey, there are not only waves with the windows package... their are still some midis with each each windows you could try to add/play in your 1k prod :D

@benny:
wenn ich mit C++ ein 1k DX erstellen könnte, dann hätte ich schon längst einen 5 zeiler (einfachen) effect gecoded und im hintergrund das wave abgespielt und released. Zu schade, dass ich mich mit C++ noch nicht so auskenne bzw mit VC-Studio nicht zurecht komme :(
- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
http://www.secretly.de
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17414
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: 1k Music
« Reply #5 on: March 13, 2008 »
For those who can't speak German, a rough translation of what vain said below;

Quote
If I could make a 1k DX framework with C++, then I would have already had a simple effect coded with the wave playing in the background and released it.

Too bad that I do not know how to do this in C++ / visual C studio.

Apologies for my translation not being 100% accurate, my German is far from fluent.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline Rbz

  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 2757
  • Karma: 493
    • View Profile
    • https://www.rbraz.com/
Re: 1k Music
« Reply #6 on: March 13, 2008 »
This hack has been used before, the last one which use it was Rose Shank by xzm & tAAt

But it would be very interesting to see what people will say about it in 1kb :)


For those who can't speak German, a rough translation of what vain said below;

Quote
If I could make a 1k DX framework with C++, then I would have already had a simple effect coded with the wave playing in the background and released it.

Too bad that I do not know how to do this in C++ / visual C studio.

Apologies for my translation not being 100% accurate, my German is far from fluent.
Ah, in this case this framework is for you:
http://www.rbraz.com/source/1K_DX9_FrameWork_VC2005.zip
Challenge Trophies Won:

Offline taj

  • Bytes hurt
  • DBF Aficionado
  • ******
  • Posts: 4810
  • Karma: 189
  • Scene there, done that.
    • View Profile
Re: 1k Music
« Reply #7 on: March 13, 2008 »
Hmmm from pouet:

huh... and using those .wav:s doesn't count as using someone elses tune without permission? visuals aren't too impressive either imho, but thumbdown for the sound.

Thats a risky point too. Potentially you could be banned for using a 3rd party tune without permission. Looking at roseshank though, they got away with it...so, could be worth a try. I just think it would be so much more obvious at 1k. Ah well one way to find out...

Shockwave, thanks for the translation, I couldnt follow the conversation anymore.
Challenge Trophies Won:

Offline WidowMaker [retired]

  • %010101
  • Atari ST
  • ***
  • Posts: 134
  • Karma: 21
  • %010101
    • View Profile
Re: 1k Music
« Reply #8 on: April 05, 2008 »
It was interesting to read the comments about this on Pouet, some of them surprised me but you have succesfully split opinion with this :) Well done.

I feel very happy when respectable sceners get annoyed by a less known coder who finds and uses an exploit like this. Also amazingly there were people who really thought that it was a synth ffs!

Hahahaha.

And the effect was accepted in the comp too :) Well done again.

If it had a better effect on screen than that colour cycling pattern then it could have done better in the comp.


Offline va!n

  • Pentium
  • *****
  • Posts: 1435
  • Karma: 109
    • View Profile
    • http://www.secretly.de
Re: 1k Music
« Reply #9 on: April 05, 2008 »
@WidowMaker:
Thanks for you nice feedback... i have to agree, its funny to see how the comments and how the opinions are spliting *grin*
- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
http://www.secretly.de
Challenge Trophies Won: