Poll

Please choose your favourite >>THREE<< entries!

Dr. D ~ Scrolling Landscape And Clouds
1 (1.6%)
Mind ~ Real Time Texture Experiment
2 (3.1%)
Rain Storm ~ Procedural Tunnel
1 (1.6%)
Shockwave ~ Fluffy Clouds
1 (1.6%)
Dr.D ~ GLSL Plasma
4 (6.3%)
Optimus ~ Perlin Raytraced Sphere
9 (14.1%)
Nkk_Kan ~ Golden Hypnosis
0 (0%)
Deleter ~ Procedural Wood
2 (3.1%)
Ghost ~ Psycho
3 (4.7%)
Jim ~ Spider
5 (7.8%)
Hellfire ~ Cave
13 (20.3%)
Shockwave ~ Liquorice Allsorts
3 (4.7%)
Rain Storm ~ 128 Byte Fire
1 (1.6%)
Pixel Outlaw ~ Lindenmayer Nocturne
8 (12.5%)
Paul ~ Flame
6 (9.4%)
Voltage ~ Waterworks
5 (7.8%)

Total Members Voted: 25

Voting closed: May 23, 2008

Author Topic: PROCEDURAL CHALLENGE VOTING!  (Read 10768 times)

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Offline Shockwave

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PROCEDURAL CHALLENGE VOTING!
« on: May 16, 2008 »
In this challenge, the task was to create an image, scene, animation, texture, basically a graphical computer program which did not load any graphics :)

All the entries to this competition use various methods to generate the display proceduraly.. That is to say that all the graphics are generated within the program..



I am impressed as can be with the sheer quality of the entries this time around! You are going to have the devils own job in choosing your favourites out of the wonderful programs you have contributed to our second procedural challenge! :)

Last year produced some excellent entries, this year there were even more and in a really nice variety of different styles too! We have had everything from shader language to dos entries, animated effects and static textures, all in all we have 16 great programs submitted to the challenge.

My most sincere thanks to you all for the time and creativity, they were all a pleasure to watch :)



Onto the voting then, below you will see a summary of the entries to help you choose your favourites.

It would be folly to ask you to choose one so please choose your favourite three!

You MUST vote for three in the interests of fairness.
Self-voting is not allowed (this can and will be checked).

In the event of a tie for first place there will be a vote-off to choose who gets the cash.



I would also like to take this opportunity to commend the sportsmanship of the forum members here for the help you have all offered each other in making your entries compatible, it really warms the heart to see such good sportsmanship :)
Shockwave ^ Codigos
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #1 on: May 16, 2008 »
Dr.D
Scrolling Landscape and clouds.

In this entry, a procedurally generated landscape smoothly scrolls across the screen from right to left comprising of cotton wool like clouds and a hilly landscape.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #2 on: May 16, 2008 »
Mind
Procedural texture experiment.

Texture-San puts the power into your hands with this entry, this program is capable of generating a multitude of different textures using a variety of methods, everything is easily controlled with a user friendly interface that makes creating your own variations a doddle.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #3 on: May 16, 2008 »
Rain Storm
Procedural Tunnel.

This entry is Dos based and as Rain Storm continues his journey of learning low byte coding skills he makes more and more interesting things.. In this entry, concentric rings animate outwards from the center of the screen towards the outside.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #4 on: May 16, 2008 »
Shockwave

Fluffy Clouds.

This program generates a static texture of fluffy high altitude clouds, it was definately not inspired by the Welsh weather, which I can assure you is usually grey! The routine takes a while to generate the texture so a little patience is needed.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #5 on: May 16, 2008 »
Dr.D

GLSL Plasma.

Dr.D has used Opengl shader language here to create a very authentic looking rgb plasma similar to the kind that was very popular on 16 bit systems like the Commodore Amiga. The red, green and blue components of the plasma bars blend into each other to form new colours as they contort.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #6 on: May 16, 2008 »
Optimus

Perlin Raytraced Sphere.

The name almost says it all really, a large sphere bounces up and down on the screen, intersecting a plane, the plane is texture mapped with the classic Xor texture, favoured by so many low byte intros, while the sphere is textured with a perlin noise generated texture, all raytraced.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #7 on: May 16, 2008 »
Nkk_Kan

Golden Hypnosis.

This program uses some sin/cos pattern to draw a series of circles around the screen with a golden colour palette, the visual effect created here loosley resembles the classic Shadebobs effect on the Commodore Amiga.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #8 on: May 16, 2008 »
Deleter

Wood.

Deleter has given us a procedurally created wooden texture. This image is static but it is of high quality and it has an almost hand shaded look about it, as if it was drawn with pencils.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #9 on: May 16, 2008 »
Ghost

Psycho.

On the borders of the screen you will see an effect that looks similar to the axial product, colour cycling away.. Then in the centre of the screen, a variety of computer generate patterns blend into each other, changing in time to the music.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #10 on: May 16, 2008 »
Jim

Spider.

I might be wrong here but I believe that this is Jim's first attempt at shader language, two large spheres appear on screen and emmit other spheres, which get gradually smaller to create two interesting looking objects. One has a psychedelic looking texture, the other looks like wood.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #11 on: May 16, 2008 »
Hellfire

Cave.

This entry uses pixel shaders to create a cave structure, Hellfire takes us on a journey through the caves with a realtime generated stone texture and sparkly specular lighting as the camera smoothly travels around the cave.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #12 on: May 16, 2008 »
Shockwave

Liquorice Allsorts.

Some people hate liquorice, I am one of those people but I always found these colourful looking sweets great to look at. This entry just uses glu quadrics (specifically disks and cylinders) to generate the different sweets that appear in an animated fountain on the screen.
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #13 on: May 16, 2008 »
Rain Storm

128 Byte Fire.

Rain Storm dusts off his assembler again to give us a rather nice animated fire effect in only 128 bytes, it runs smoothly and looks great on graphics hardware that is capable of displaying mode 13H.
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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #14 on: May 16, 2008 »
Pixel Outlaw

Lindenmayer Nocturne.

Pixel Outlaw creates a wireframe night time landscape complete with a forest of fractal trees over a pseudo-3D looking background, complete with the moon and a nocturnal colour palette to match! The program generates new scenes constantly as it runs.
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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #15 on: May 16, 2008 »
Paul

Flame.

Paul shows off his texture making prowess by giving us his Flame entry.
This takes a little while, but bear with it.. The flames look like they have been drawn in chalk.
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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #16 on: May 16, 2008 »
Voltage

Waterworks.

To start off with, random circles are drawn all over the screen, then three water sources pour into the screen from the top, the water flows over the circles and into the gaps. Soon, the screen becomes flooded and a new image generated so that the fun can start again!
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Offline combatking0

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #17 on: May 19, 2008 »
I'm going to have to get me a compiler.  :skint: These entries are briliant!
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Offline Jim

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #18 on: May 19, 2008 »
The tools for my entry (bar the wetware ;)) cost $0.

Jim
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Offline Shockwave

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Re: PROCEDURAL CHALLENGE VOTING!
« Reply #19 on: May 23, 2008 »
Congratulations to all entrants :)

Especially;

Hellfire 1st
Optimus 2nd
Pixel Outlaw 3rd

Prizes and karma and sigs will be awarded asap!
Shockwave ^ Codigos
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