I'm curious (I'm usually curious about something or other),
When you code things for a fixed, or known, platform (most consoles, and specifically ps2yabasic), you can have fun hitting the limit of what can be done, and try really hard to optimise and squeeze things in to achieve more than was previously thought possible.
My quandry is how the heck do you measure that on a PC? For example, I'm writing this on a little laptop and the limit of what it can do is probably much less than a modern day standard desktop. As such, although I might hit the limit of my laptop and push harder to achieve stuff, if you folks test it and it doesn't even break a sweat, it's not going to be impressive...
The asm demos where you cram as much into as small an executable as possible is a good example of pushing the limits, but I can't help feeling there is (or should be) some way of measuring the larger, more expansive demos.