So I will finally admit that I am addicted to procedural content. It is so liberating to let the computer design media by just giving it some rules. Once a random number generator is constructed a seed value is all one needs to generate entire worlds.
This means that wrapped up inside every number is an entire set of unique attributes that only need to be called upon.My dabbling in perlin noise and maze making algorithms as of late have really opened up my eyes. I feel a longing to really establish personal theory and study this subject at some length. I don't mean to come across as sacrilegious, but playing with procedural content is almost like creating your own world where you are a Deity.
I simply cannot get enough of the stuff and I constantly get new ideas. I now see clouds and other things as functions. I see ways instantly to mimic the world around me through function. There is much more to this subject than layered noise and fractal geometry. Computers can generate entire worlds given some memory and time.
As everyone knows writing a set of rules takes much less space (many times) than storing the actual media and loading it with the program in question. Do you really need to store a map in a game or could you just describe rules for generating it? Just imagine a giant first person shooter set in a huge city. The city is completely computer generated by a single seed number! You just provide a seed value to the random function and an entire controlled world emerges. The textures could also be generated, walls, clothing, sky, land, enemy positions, enemy types, enemy paths, item locations, streets, buildings, music - nearly EVERYTHING could be generated. You would just need to teach the engine the rules.
Just imagine, every number contains its own universe. You just have to free the information.
Computers can be like little retarded toddlers with huge creation capacity. You just have to give them digital applesauce.
I have a lot of passion for this subject and want to improve the area and my own understanding. I cannot convey the scope of this subject in simple text but know that I have much more in mind for my future.
This video shows generation of an entire city. I would like to note that adding interiors would be cool too.
http://www.youtube.com/watch?v=G7wbP3I8Aeg[Edit - use the YOUTUBE tags to insert youtube videos into your posts

~ Shock.]
[youtube]G7wbP3I8Aeg[/youtube]