If my resources can help you... sorry for the download speed on my site, but it's a free (yep "free.fr") hosting : quantity, not quality
...very slow today 
The download speed wasn't noticeable, and even if it took an hour it would be a thousand times faster than me trying to learn how to rip stuff myself.
I had the same problem with the pal resolution at the beginning (and more with the Overscan).
I'm very "grrrr" against the PC resolutions 
according to the internet, the Amiga ran at resolutions of either 640x200x4 or 320x200x256
hmm... 640x200 or 256 x 4 to 16 colors, and 320x200 or 256 x 32 or 64 colors (and even 4096 in Ham mode on ECS/OCS and for AGA, 256 in Ham8, and more in 24bit mode, but never used in a crackro).
there are also the Overscan resolutions like in this intro : 352x288 !
LOL, okay, that's just thrown me a complete curveball just when I thought I was getting to grips with Amiga resolutions.
original module is in Player5 format, converted with ProWizard.
oops, I just see that the original logo haven't the good colors. I'll update the file.
No real issue. I saw the two logos and thought, 'ooh, that's the right colours, that's the one to use' and 'I wonder what that other one is, probably not needed, I'll ignore that one'.
I then looked more closely at the colourful one and realised that it wasn't the right wording so I looked again at the other. A quick palette save and load and I had the correct logo in the correct colours.
Freaked me out for a moment though

I'm also reading through the source to see if I can mimic how they did the demo (I know how I'd do it, but I figure it's best to simulate as closely as possible). Man, Amiga asm is freaky if you don't know it.
I'm trying to get my head around the terminology used in the source and trying to read up on how the Amiga did strange things. Hopefully by the weekend I'll understand how it works and be able to start my version
