Author Topic: [REMAKES] Timesoldier - Classic  (Read 13173 times)

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gooner

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Re: [REMAKES] Timesoldier - Classic
« Reply #20 on: October 21, 2008 »
Only just got round to viewing this one and it was well worth the wait.
Just a shame i can't vote for this.Excellant :clap:

Online Shockwave

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Re: [REMAKES] Timesoldier - Classic
« Reply #21 on: October 21, 2008 »
Ur too kind :)
Shockwave ^ Codigos
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Offline Praecor

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Re: [REMAKES] Timesoldier - Classic
« Reply #22 on: October 27, 2008 »
All 3 work smooth. Perfect.  :clap: :clap:

I find that invisible mouse-cursor thingy natural.

Good remakes, man !!
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Offline Praecor

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Re: [REMAKES] Timesoldier - Classic
« Reply #23 on: October 27, 2008 »
There is a windowed version. The file should prompt you to choose full screen or windowed?

Strange - you are right. Maybe I was too drunk when I tested it the first
time  ???

/me is a little bit scared now
ROFL, that happens, more boozexor solves issues
« Last Edit: October 27, 2008 by Praecor »
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Offline benny!

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Re: [REMAKES] Timesoldier - Classic
« Reply #24 on: October 27, 2008 »
...
ROFL, that happens, more boozexor solves issues

Right  :cheers:
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Offline Praecor

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Re: [REMAKES] Timesoldier - Classic
« Reply #25 on: October 29, 2008 »
Damn Benny I like this your p1ngpong 1k game :) I remember once wroting a 4k game, it was very fun to do. Much funnier than any unlimited size games.
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Offline benny!

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Re: [REMAKES] Timesoldier - Classic
« Reply #26 on: October 29, 2008 »
@Praecor:
Thanks. Glad you like it. And yes - it's kind of funny to implement
some game logic in only a small amount of bytes.

What was your 4k game ? Did you release it ?

Btw. Rbz did one cool 1k game, too. Really fun to play IMHO. Have
a look at it here:
http://www.pouet.net/prod.php?which=49572
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Offline Praecor

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Re: [REMAKES] Timesoldier - Classic
« Reply #27 on: November 01, 2008 »
Yeah wells... i think i have written some, but that 4k game which comes to the mind, it was probably
around 2002 etc and it was called "dotprodukt 4096". It was totally gdi-based very simple graphics, used just some
winapi gdi calls, pens, brushes, bitblt, but the idea was kinda nice & addictive,
the game generated a random puzzle for you each round (there was 3 different difficulty-levels).

You had to drag your player over the generated puzzle-hotspots (like Connect the Dots) in the correct order, if you
screwed up and chose a wrong hotspot you'd lose the precious time. Sometimes the puzzle
was generated badass way and had some very tight-hotspots so it was hard.

The game itself was totally about how fast you could solve the puzzle and find your way
through + having a good mouse hand. It kept some highscore-datafile for the achieved records aswell.

Many games on DS with stylus are this kinda where you drag stuff around on your screen!

I don't know where it is anymore, probably some my hd's, but its not on the internet.

IIRC there was no music in this game. I probably run out of bytes because I wasn't prepared initially well enough etc or soemthing, therefore got no music :b (cant remember)

EDIT : ok, I'll check that Rbz's game, thanks, it looks interesting :) I'll also play your game more, mate
« Last Edit: November 01, 2008 by Praecor »
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Offline benny!

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Re: [REMAKES] Timesoldier - Classic
« Reply #28 on: November 01, 2008 »
@Praecor:
Your game sounds interesting, too. And using GDI only can be
also very challenging ;-)
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