Author Topic: OpenGL Bloom/Glow/glare effect w/o shaders....  (Read 16793 times)

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Offline .:] Druid [:.

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #20 on: July 16, 2006 »
i want that game back!  it owned on the vectrex :p

ABout your work, it works fine here, including the glow effect
[sheep]: im sure he wants to goto prison.. they didnt get him last time.. he was promised a big cock up his arse.. and no doubt looking forward to it.. lets hope he gets his wish this year.

Offline Shockwave

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #21 on: July 16, 2006 »
Did you have a vectrex Druid? :)
If you could find a Vectrex on Ebay I think that the Minestorm game was built into the machine.
Shockwave ^ Codigos
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Offline .:] Druid [:.

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #22 on: July 16, 2006 »
I had one.  It rocked!  It's now gone, my mother thought it was useless to keep it.  At that age, I wasn't fighting my parents yet....what a fool I was :)

And yes, that was the game provided..very very adictive!

« Last Edit: July 16, 2006 by druid »
[sheep]: im sure he wants to goto prison.. they didnt get him last time.. he was promised a big cock up his arse.. and no doubt looking forward to it.. lets hope he gets his wish this year.

Offline Blitz Amateur

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #23 on: August 20, 2006 »
Hey Rel,

Works great here, AMD athlon64 3500+, RADEON X800PRO 256mb

Offline DrewPee

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #24 on: August 28, 2006 »
A very cool effect - works great on my laptop and it is only a NVidia GFX Go5700!!!!
What is it coded in?

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DrewPee
DrewPee
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Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk

Offline Shockwave

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #25 on: August 28, 2006 »
I think it's probably Freebasic Drew.
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Offline relsoft

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #26 on: August 29, 2006 »
Yep Freebasic + OpenGL.
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Offline Shockwave

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #27 on: August 29, 2006 »
Speaking of which I am going to have to brush up on that before long I think :) Probably I'll be looking at your tutorials first Rel.
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Offline Voltage

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #28 on: September 19, 2006 »
Looks great Rel!  The glow effects work here too.

How are you doing this effect?
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Offline relsoft

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #29 on: September 19, 2006 »
1 . Render to texture
2.  Download the frame to system memory
3.  Filter alpha and smooth
4.  rescale and blit over the actual buffer using GL_ADD
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Offline taj

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #30 on: September 19, 2006 »
You might save on the blur by rendering to texture in a small screen size first, then rendering scene to normal size window, then rendering with GL_ADD. The hardware should nicely blur for you.
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Offline relsoft

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #31 on: September 20, 2006 »
You might save on the blur by rendering to texture in a small screen size first, then rendering scene to normal size window, then rendering with GL_ADD. The hardware should nicely blur for you.

err, that's what I'm doing.  Texsize = 64 by 64 on a 640 by 480 screen.
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Offline taj

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Re: OpenGL Bloom/Glow/glare effect w/o shaders....
« Reply #32 on: October 03, 2006 »
oops sorry dude...I misread the post.
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