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[Time Challenge] Vectorlib Clock
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Topic: [Time Challenge] Vectorlib Clock (Read 5727 times)
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TinDragon
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[Time Challenge] Vectorlib Clock
«
on:
March 23, 2009 »
Well I made this vector clock for the time challenge but I cant think of anything really interesting to do with it since rotating it kinda makes it hard to read the time and spoils its usefulness as a clock. So here it is as a Clock
Its rendered using a version of TTD's old vectorlib and seems to keep good time
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Shockwave
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Posts: 17412
Karma: 498
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Re: [Time Challenge] Vectorlib Clock
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Reply #1 on:
March 23, 2009 »
Yay, nice to see the vectorlib used again and thanks for entering the challenge
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Shockwave ^ Codigos
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Pixel_Outlaw
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Posts: 1382
Karma: 83
Re: [Time Challenge] Vectorlib Clock
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Reply #2 on:
March 23, 2009 »
Cool 3d clock!
It looks like you are using perspective in the rendering, much more interesting visually.
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TinDragon
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Posts: 644
Karma: 24
Re: [Time Challenge] Vectorlib Clock
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Reply #3 on:
March 24, 2009 »
Yep its a 3d in 2d based engine originally coded in blitz2d, the version here is using max2d. I was tempted to have the clovk spin about but as i said it makes it impossible to read the time
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zawran
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Karma: 67
Re: [Time Challenge] Vectorlib Clock
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Reply #4 on:
March 24, 2009 »
Simple, but effective, good work.
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Hotshot
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Posts: 2114
Karma: 91
Re: [Time Challenge] Vectorlib Clock
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Reply #5 on:
March 24, 2009 »
cool RETRO of 80`S
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benny!
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in this place forever!
Re: [Time Challenge] Vectorlib Clock
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Reply #6 on:
March 24, 2009 »
That's looks very cool - wants me to have an additional
camera flight "through" the clock.
Nicely done!
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TinDragon
Pentium
Posts: 644
Karma: 24
Re: [Time Challenge] Vectorlib Clock
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Reply #7 on:
March 24, 2009 »
Glad people like it
For those that want to see it do alittle more than tell the time, here's a slightly spinning version with alittle zooming just to show the clock is actually in 3d, however I have noticed that due to the large polys used to make the hands that at certain angles the z depth seems to break, but thats down to my cheap z test
Cheers
Jon
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benny!
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Re: [Time Challenge] Vectorlib Clock
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Reply #8 on:
March 24, 2009 »
Yeah ... cool. Now add a slalom camera ride through each
hour box ;-)
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Rbz
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Re: [Time Challenge] Vectorlib Clock
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Reply #9 on:
March 25, 2009 »
Nice, and I agree with Benny, a little bit more work on it and it could really rocks!
Imagine this clock on a nice floor texture, some lights and camera path running around, it would be great.
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TinDragon
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Posts: 644
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Re: [Time Challenge] Vectorlib Clock
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Reply #10 on:
March 25, 2009 »
Never got textures into the old vectorlib
But perhaps I can recreate the effect in my new ogl engine, would be something nice to test while i add new features as well,
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[Time Challenge] Vectorlib Clock