QuickCG is included as a source file so the compiled version includes the QuickCG code. What attracted me to it is that it is simple to use but has most of what you need for 2D graphics work: built-in font, keyboard and mouse routines, a set of basic graphics primitives (clipLine is a real boon here), and a nice set of color conversion routines that support RGB, HSL and HSV and it supports loading of PNGs. It does use SDL, but personally I don't really see that as a problem since your only dealing with a single DLL.
I am sure there are down sides as well, which I'll find out about as I work with it more. I think my first project is going to be converting my Escape From Lab 42 roguelike to a raycasting engine using the base raycasting code from the site. I have always wanted to mess around with raycasting, and this is a simple enough project to get more familiar with the lib and C++.