One thing that might make it stand out even more is to consider using gradients that are not so linear. When a person looks at a metallic object, they know it is metal often because they see light reflections next to darker areas. Logically this could never be so we understand that there is an object being reflected. What you might try is giving each ball a sort of base reflection (which would be a very abstract series of light and dark) and then drawing your effect as a sort of transparent overlay. The world reflections on the balls would not move but your light mapped overlay light effect would.
Here we have a very basic but effective chrome reflection. This is very generic but we see a world reflected here.
Even though you can see the sun reflected there, that does not mean that the close light reflection comes directly from that angle. This frees you to put the reflection spot anywhere regardless of where the sun is "mapped".