[quote = "Blitz Basic Syntax" ]
DrawImageRect: image,x,y,rect_x,rect_y,rect_width,rect_height,[frame]
Parameters:
image = variable holding the image handle
x = x location on the screen to draw the image
y = y location on the screen to draw the image
rect_x = starting x location within the image to draw
rect_y = starting y location within the image to draw
rect_width = the height of the area to draw
rect_height = the width of the area to draw
frame = optional frame number of image to draw
If you've got or used BB in the past, then you'd know how pretty usefull this command is.
All I've done is omit the Image, as Im not using sprites as you'll see by my first few posts. All my data is loaded / made into a Dim Image( Width, Height ) as I find it much easier to manipulate the colour data with.
I'll post up some code if I've still got Internet and I remember, when I get home of a few example a bit later in seperate topics.
Cheers,
Clyde.