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Author Topic: DBF Flame Intro  (Read 12200 times)

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Offline Shockwave

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DBF Flame Intro
« on: July 16, 2006 »
This intro has 5 parts and is over in less than 1 minute 30 seconds!
The parts are;

Metaballs 3D Starfield.
Realtime motion blurred alpha vectorbob sinescroller.
Burning sphereoids.
Burning Icosohedra.
Hot Tunnel!

Here's a screen shot;



You can download the file by clicking below (245 KB) ;

DOWNLOAD FLAME INTRO

Code by Shockwave, Gfx by Wham, Tune by Roly.
Linedraw By Tetra, Pic loader by Rbraz.

Hope you like it :)
« Last Edit: July 16, 2006 by Shockwave »
Shockwave ^ Codigos
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Offline Shockwave

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Re: DBF Flame Intro
« Reply #1 on: July 16, 2006 »
And as promised here's the full source (attached as a zip)
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Offline .:] Druid [:.

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Re: DBF Flame Intro
« Reply #2 on: July 16, 2006 »
excellent work!  we want more :)
[sheep]: im sure he wants to goto prison.. they didnt get him last time.. he was promised a big cock up his arse.. and no doubt looking forward to it.. lets hope he gets his wish this year.

Offline Shockwave

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Re: DBF Flame Intro
« Reply #3 on: July 16, 2006 »
Thanks Druid :)
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Offline TinDragon

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Re: DBF Flame Intro
« Reply #4 on: July 16, 2006 »
Very nice flame effect, gives a very good look, like flames licking up  :)

Intro itself is over to fast imho, would have been nice if you could have got more in there, maybe have changed tune and had a few other effects as well as the fire, but whats there I liked, the collision detecting plotballs were very nice.

Contrats to Stone monkey on joining DBF  :cheers:

Offline Shockwave

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Re: DBF Flame Intro
« Reply #5 on: July 16, 2006 »
Cheers Jon  :) We had a different module in the intro at first but I though that I'd make a change and try to put the effects across quite fast. I like the mod that Roly did for this but I'm starting to wonder if I made the right choice now.. The other tune was cooler, but a bit massive!
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Offline TinDragon

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Re: DBF Flame Intro
« Reply #6 on: July 16, 2006 »
Module sounds ok to me but it's not going over to well on pouet.net, think there being a bit harsh but whats new there ;)


Offline Rbz

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Re: DBF Flame Intro
« Reply #7 on: July 16, 2006 »
Very nice! Â

Too bad it's over so quickly...
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Offline .:] Druid [:.

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Re: DBF Flame Intro
« Reply #8 on: July 16, 2006 »
Indeed it was a bit too short, nothing is perfect but at least it shows we enjoyed it :p

About comments on Pouet...well, most of silly comments are done by people not able to do it..I mean, how can a coder say the music is horrible?  I mean, he's not a musician, he codes.  He can like or dislike, for sure.  But that's a matter of taste, not a matter of quality!

If all was working that way, tons of musics will never hit the charts, just because I hate them!  Bla!  Manson, that's not music, that's horrible noise!   Maybe..but lots of people love that "music".

Also most of people don't understand it's not done in asm.  Once again, if all prods were done in asm, for sure their size will be reduced.  But was that production based on it's size?  I don't think so! 

Sorry for that long post...it was my way to say "you should'nt care about pouet's comments, there are people here whom found your production very nice!" (well, at least me :D)
[sheep]: im sure he wants to goto prison.. they didnt get him last time.. he was promised a big cock up his arse.. and no doubt looking forward to it.. lets hope he gets his wish this year.

Offline Shockwave

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Re: DBF Flame Intro
« Reply #9 on: July 16, 2006 »
Thanks for the kind words :) I hope that Roly isn't too upset about the comments on the Zix!
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Offline Clyde

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Re: DBF Flame Intro
« Reply #10 on: July 16, 2006 »
Cool stuff and great one on timing it's duration to the music.
My favourite part is the bouncinng fire plotballs dude.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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Offline relsoft

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Re: DBF Flame Intro
« Reply #11 on: July 17, 2006 »
Short but well=played my man!!!!

You da man!!!!
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Offline Shockwave

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Re: DBF Flame Intro
« Reply #12 on: July 17, 2006 »
Cheers  :cheers:
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Offline Roly

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Re: DBF Flame Intro
« Reply #13 on: July 17, 2006 »
Well, i foresaw that the tune would be grilled at Pouet. Next time things going better.

Røly

Offline Shockwave

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Re: DBF Flame Intro
« Reply #14 on: July 17, 2006 »
Don't feel bad mate, I liked the tune :) You made it on short notice.
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Offline DrewPee

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Re: DBF Flame Intro
« Reply #15 on: July 25, 2006 »
Shockwave and Røly,
What amazing visuals and Fx - blended together very well - Thanks to shockwave for spreading the code . . .
that fire effect is something else! Need to look at the code now to see how you have done it . .
Regards
DrewPee
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aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk

Offline Shockwave

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Re: DBF Flame Intro
« Reply #16 on: July 25, 2006 »
If you have any problems understanding how it works, post and I'll explain :) Thanks for the nice comments!
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Offline Dad1916

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Re: DBF Flame Intro
« Reply #17 on: July 28, 2006 »
Nice, I love the fire scroller. Greets to your new coder!  O0 O0

Offline Shockwave

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Re: DBF Flame Intro
« Reply #18 on: July 28, 2006 »
Thanks dude. :)
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Offline Roly

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Re: DBF Flame Intro
« Reply #19 on: July 29, 2006 »
Thanx from me, too.  O0