
Thanks for the feedback guys. Especially relsoft - I didn't know about those cool shmups by Kenta Cho. Impressive stuff!
Especially Torus Trooper and it was interesting to see which libs he used (SDL, OpenGL, libBulletML, Mersenne Twister and Ogg Vorbis).
I've since found that D wrappers are freely downloadable for all of these, and more.
Ok, D is still undergoing refinement, but it should be reasonably stable now that it's in beta. Certainly stable enough for me, anyway.
I plan to transition to it completely. I've always thought that C++ is a horrendous, dog's-breakfast of a language - too complicated, too much baggage from C.
Right now I'm modding the BlitzMax IDE (MaxIDE) to compile .d source files instead of .bmx
There's a D utility called Build, which basically does the equivalent of "bmk makeapp" - greatly simplifying things. The main changes I'll have to make are for the D syntax highlighting.
Next I'll make a D wrapper for TinyPTC and try converting some test programs to DÂ Â
