Author Topic: (Retro Game Boy) attempt to create one in photoshop  (Read 12058 times)

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Offline bikerboy

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hey guys :)

what you are about to see is far by finished i'm still working on it.

the reasons i'm posting this are 2.

1: your opinion on the work so far.
2: if you know where i can find a GameBoy font , so i can fill in some details in the graphic.

below is the original image and next to it the "work in progress" one.

« Last Edit: May 21, 2010 by bikerboy »


Offline combatking0

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Very close - just missing some text and the D-Pad.

You may want to experiment with some sans-serif fonts. I'll have a look too.
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Offline bikerboy

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thanx m8  ;D

yes indeed it still has many details to be done.

i know it's not gonna be 100% accurate, but what's important is the try to make it and the practice while making it.

.:EDIT:. i think i have found a similar font

* bikerboy is going to try it out

.:EDIT:. again (lol)

* bikerboy reports back

i have found one, the font is very similar to the original one if not 100% the same  :carrot:

* bikerboy is going to apply the text to the image, and will update the image in the first post
« Last Edit: May 19, 2010 by bikerboy »


Offline Hotshot

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Good Job and Keep going  Bikerboy :)

Offline Clyde

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maybe the g.b boot font is the one.
http://www.fontspace.com/category/gameboy
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Offline bikerboy

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Good Job and Keep going  Bikerboy :)

tnx man  ;D


maybe the g.b boot font is the one.
http://www.fontspace.com/category/gameboy

yes that's the one i used, thanx for the trouble to look for the font. :cheers:

in case anyone is interested, the  :inspired: came to me while reading this -> http://www.tutorial9.net/photoshop/design-a-stylish-retro-game-boy-poster-in-photoshop/ photoshop tutorial.

this guy has some nice tutorials and teqniques.

i did my version of the G.B. a bit differently than the one in the tutorial.


.:EDIT:. i updated the image in the first post, it only needs a few details and i think it's ready  :)
« Last Edit: May 20, 2010 by bikerboy »


Offline benny!

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Looks great. Hope to see it soon!
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Offline bikerboy

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Looks great. Hope to see it soon!
hey benny :D

it's allmost complete just a few details to add

it's not an intro m8 just a graphic, an attempt to replicate the game boy.

the screen i put there  is for fun (i prefer it from putting a game boy actual game image).

.:EDIT:. it's finished ;D , first post pic updated.
« Last Edit: May 20, 2010 by bikerboy »


Offline Kirl

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Nice work dude!
Meaby fade the phones and off-on outlines a bit also.

You made me fire up my dusty 3d software and ogle my old nintendo models again!

 :whisper: Looking forward to e3, supposedly Nintendo will be presenting the 3DS (3d without glasses!)
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Offline bikerboy

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thanx m8  :cheers:

yes you're right, those 2 spots need fixing


Offline combatking0

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Cool. I wonder how accurate it can get using vectors and text alone.
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Offline Clyde

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thats shaping up nicely Dude!
Welldone on your efforts :D
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Offline bikerboy

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Cool. I wonder how accurate it can get using vectors and text alone.

you mean something like a wireframe? or standart 2D with just lines? (like the cube in the GB screen)

this guy here did a nice job http://man-vs-squid.blogspot.com/2010/04/bad-at-blogging.html

thats shaping up nicely Dude!
Welldone on your efforts :D

thanx m8  :D allmost done only 2 details to be fixed  :stirrer:


Offline Jim

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You could try http://new.myfonts.com/WhatTheFont/ to try to get the font closer.

Jim
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Offline Kirl

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Vector images are made up of curves/lines, unlike bitmap images they won't get pixelated when scaled up. Vectors are better suited for hard cut-out shapes and bitmaps are better at displaying smooth color gradients,  You can see the difference in my liquid demo. The intro screen is a bitmap which pixelates at full screen, but the rest of the demo is all vector (the faucet and drops etc).

I love old nintendo stuff, I spend a lot of time recreating Nintendo consoles and stuff when learning 3d. Yesterday I found a 360 render of a GameBoy cartridge which I uploaded, if you have Quicktime installed you can view it from various angles by dragging it (kirl.nl/360GBGame.mov). Change the GB in the url to GBA, GCN or N64 for some more oldschool game renders. :)

Looking forward to seeing your final result, it's nearly there. Meaby you can even add a bit of shadow inside the screen, like the example picture.

Also excellent link Jim, thanks!
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Offline bikerboy

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the only reason i didn't include the screen shadow is b/c the GB is supposed to be on.

thanx for the link jim  :cheers: , and if it doesn't recognise it? no biggie just 1 more layer with a font , meaning i'm gonna make 2 different layers the 2 words.
« Last Edit: May 21, 2010 by bikerboy »


Offline Kirl

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There'd still be a shadow though, no backlighting... :)
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Offline bikerboy

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um well it all depends from the light and the angle that shines on the object but sure why not i'll add some shadow.

.:EDIT:. @Jim i tried the page and it came up with a few results but the weird thing is that all resulted fonts are in the "predator" language :skint:

first post image updated
« Last Edit: May 21, 2010 by bikerboy »