Thanks for the kind words.
- Retro sound would be really really good
Will do. I have thought to some extent how I want to do it-- several channels, one for a bass line, one for a melody line, one for chiptune arpeggiated chords of the kind you hear in keygens, and two for game sounds-- one a squarewave channel for shots and explosions and another for divebomb whistles for the aliens.
How does that sound to you? What would be a good way of handling this, particularly the music? Perhaps procedural music would be a little much to bite off and I should just concentrate on alien whistles, explosions and a bass thump...
- Fullscreen support would be nice
I will look into it but then you have to mess with resolutions, widescreen, letterboxing, et cetera. Ideally the window could just go fullscreen with no titlebar, toggled by "f." Anyone have any idea how to accomplish that?
- In window mode it would be cool if the game recognize when you leave the window with the mouse pointer and automatically pauses the game. When I re-enter the window the spaceships movement seems to be bit laggy/buggy
Agreed.
- Maybe it is because I am just not good enough at the game - but it would be cool if you have something like 3 lives or so...but on the other hand it might be more casual if you only have one life. So I am not sure about this to be honest.
I want the game to be exceedingly difficult. Like Super Crate Box. This is how games used to be! If you want to see difficult, try some Alien Typhoon. I recommend the emulated Apple II version:
http://strategywiki.org/wiki/Galaxian/Home_version_comparisonsIt is probably an insincere impulse I'm having (meaning something I think of but will never do) to load up the Apple II emu, load up a disassembler, and study the code for some of those old games to find out how the sound is done among other things. There are probably easier ways of going about learning that (like stabbing myself in the eye with a burning, sharp stick and learning that way...)
- And I definately second another point va!n does - that switching from keyboard to mouse after you pressed start is not really user friendly.
Agreed and easy to fix.
Nevertheless, this game is really great. It is worth polishing IMHO. Good work!
Thanks again and I will put in some more time on it. I think the "procedural critters" thing is the most fruitful part of it and I will very likely expand on that part. Part of my goal here was to produce a harvestable framework-- stuff I can pull out and reuse.