Author Topic: Blitz Monkey Demo is Out!  (Read 6262 times)

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Offline Hotshot

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Blitz Monkey Demo is Out!
« on: February 28, 2011 »
Here the demo of Blitz Monkey to try out
http://www.monkeycoder.co.nz/Store/_index_.php?download=true

:)
« Last Edit: February 28, 2011 by Hotshot »

Offline va!n

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Re: Blitz Monkey Demo is Out!
« Reply #1 on: February 28, 2011 »
Thanks for the info and for the link! I will d/l it take a look! Platformindependent for so much platforms sounds very interested!

However i probaly will not really use BlitzMonkey myself in future... Is the syntax again not compatible to the old blitz versions like to BlitzMax? ^^

[Added:]
I have tested the free version, which is sadly only for HTML5 (with Javascript). I have only tried some examples and they are all working fine! But there is not really an impressive demo effect or any other gfx related example in my eyes. Would have tried to compile/run for Windows, iOS and others. From my first test, its a nice language for ppl wanting to code for different OS.
« Last Edit: February 28, 2011 by va!n »
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Offline Hotshot

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Re: Blitz Monkey Demo is Out!
« Reply #2 on: February 28, 2011 »
they trying make easier language for everyone and document is looking quite good which is very important....as dont forget it is early blitz monkey as they will get better over time.... :)

Is the syntax again not compatible to the old blitz versions like to BlitzMax?

It is abit different but it can run HTML, Flash, XNA and more to come :)

Offline zawran

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Re: Blitz Monkey Demo is Out!
« Reply #3 on: March 01, 2011 »
Quote
sadly only for HTML5

You are able to compile to other platforms using the demo, you will just have to download and install various SDKs before this is possible. It is described in the getting started section of the documentation. The truely free version has not been released yet, so far only the commercial which includes the mojo module, which is a 2D module that provides basic functions for creating 2D content. Later on they will release monkey alone without mojo, and that will be public domain, so no payment will be needed, and it will also be able to compile to various platforms.

I have only just downloaded the demo and played around with it for 30 minutes or so. I will more than likely stick with BlitzMax for application development and larger games, but for small quickly made games I might jump into this new language and see if I can get some stuff made that will work on phones and pads alike.

Offline Hotshot

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Re: Blitz Monkey Demo is Out!
« Reply #4 on: March 01, 2011 »
There is NO Collisions in Blitz Monkey as You have Make Own Collisions  :vangry:

It`s Stupid when person want to program game for first time and to found out that there is no Collisions commands meaning that person going be Stuck with the game with No Collisions! :(

Offline Hotshot

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Re: Blitz Monkey Demo is Out!
« Reply #5 on: March 03, 2011 »
Monkey pros:
Nice & easy 2D support.
HTML5/Flash support (and the rest).
Open architecture.
Small runtime file size.
Native intermediate code.
Inexpensive.

Monkey cons:
Limited libraries (currently).
Limited support for native platform features (currently).

Offline JL235

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Re: Blitz Monkey Demo is Out!
« Reply #6 on: March 20, 2011 »
There are more cons then just those. This is only in regards to HTML5 but Blitz Monkey doesn't take advantage of modern browser features (such as the requestAnimationFrame available in Safari, Chrome and Mozilla which is more efficient then setInterval), it doesn't show anything appropriate in unsupported browsers (just gives strange errors) and worst of all it's quite easy to write a game that is perfectly valid and will run in Chrome yet fail to run in FireFox, IE 9 and Safari!
« Last Edit: March 20, 2011 by JL235 »
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