Author Topic: [DESTRUCTION] Shatter  (Read 14053 times)

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Offline Xetick

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Re: [DESTRUCTION] Shatter
« Reply #20 on: April 03, 2011 »
Here is the exe also. Run the "run.bat" as with the real compo entry.
Most things can be changed in the scene. Just open the scenes/shatter.p9s file in any text editor.

What was changed since the compo version:
  • Shadows added
  • Window is cloned 4 times to form a box
  • Window is rebuilt after it shatters forming an endless loop (There are 3 different reconstructions)
  • Soft glow to the window
  • Nicer floor texture
  • Quite a lot more shards are used

Requires a quite powerful cpu/gpu
« Last Edit: April 03, 2011 by Xetick »
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Offline Kirl

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Re: [DESTRUCTION] Shatter
« Reply #21 on: April 03, 2011 »
Beautiful, quite amazing to see it blown to near dust and reconstruct again!

How many shards is that?  :o
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Offline Xetick

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Re: [DESTRUCTION] Shatter
« Reply #22 on: April 03, 2011 »
How many shards is that?  :o

The first explosion in the video is about 2000 shards in each window the 2nd and 3rd explosions are closer to 30000 per window. In the exe attachment I have however lowed it to closer to 10000 to allow more people to run it.

The shard count is somewhat dynamic since he just randomizes points that are then triangulated.
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