Author Topic: Devlib : anyone using it?  (Read 4318 times)

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Offline Dad1916

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Devlib : anyone using it?
« on: August 06, 2006 »
http://www.devlib-central.org/mambo/
DevLib is an object-oriented framework written in pure C++. It is designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations through 3D hardware.
The goal of the library is to provide a set of routines used in almost all the projects. It doesn't try to re-invent the wheel, does not implements everything possible into the huge programming-world, but makes use of the following well-known libraries : DevIL, FreeType 2, LUA, ODE, libjpeg, libmpeg2, libpng, TinyXML, unzip, ZLib, SDL, DirectX 9, FMOD, GLEW and finally STL.


Came across this library today, appears to be very impressive. Wondering if anyone is using it as the website is stale and their forums full of spam.  O0 O0

Offline Rbz

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Re: Devlib : anyone using it?
« Reply #1 on: August 06, 2006 »
I tried it a long time ago, but due to other things I was learning, I stopped using it.
But I know it's very powerful library to use.
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Offline Dad1916

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Re: Devlib : anyone using it?
« Reply #2 on: August 07, 2006 »
Thanks for the response. Is sdl basically the same thing? http://www.libsdl.org/index.php

Offline Shockwave

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Re: Devlib : anyone using it?
« Reply #3 on: August 07, 2006 »
How big is the Dll?
Shockwave ^ Codigos
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Offline Dad1916

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Re: Devlib : anyone using it?
« Reply #4 on: August 08, 2006 »
Not too sure as I'm compiling under Mac Os X so no dlls here :) Am going with SDL for the moment , finally figured out how to include frameworks/libraries in XCode.