Author Topic: Fast line rout!  (Read 12170 times)

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Offline jace_stknights

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Re: Fast line rout!
« Reply #20 on: October 04, 2011 »
The only thing I can imagine here is using the carry-flag to avoid the shift...
Maybe you can also add special cases for small increments and optimize them separately.

that's exactly what I gonna do.

But it's also for the try... 8)
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Offline jace_stknights

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Re: Fast line rout!
« Reply #21 on: October 04, 2011 »
One stupid question:
are the lines changing/morphing?
If not, would it be ok for a  remake, if yu save that modell as a texture and them arround?  :-\

no, it's just a oldschool line for 3d. I have posted the original intro to remake in the first post.
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Offline jace_stknights

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Re: Fast line rout!
« Reply #22 on: October 05, 2011 »
Yep, but as I'm using my own code, no matter using them know :P
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