Here's the vid:
http://www.youtube.com/watch?v=0ABPY43NBwI&feature=relatedI wanted to emulate the way the tank moves on tiles(floors, walls and ceiling). Sticking whenever possible.
I was able to do this using a sphere to line system using vector projection to "stick" the center of the tank to walls and ceilings.
My approach was better actually since I can do slopes of any degree. However, I'm not happy with memory usage (doing this in a low-spec platform).
So I really wanted to do this with just the tiles and no vector stuff. Just plain old-skool logic but somehow the logic is eluding me. I'm pretty sure that with the NES, they'ed have used tile collisions instead of vectors.
Thanks.
Any linkies to tutorials would be swell.