hey guys, so over the last week or so i've been dabbling in coding.
a friend of a friend told me about darkbasic pro "free", so i downloaded it, installed and had a play with it.
i did manage to get a nice sinewave scroller happening with custom bitmap font(s) that i drew in photoshop (yeh i also do graphics), a few 'box' rasterbars that were static and had a sine wave to them also, a couple of moving figure 8 logos (sprites) on screen which did look kinda nice.
the one thing i didnt really like is that the compiles are HUGE... ~4mb for a simple dual scroller, couple of bitmap fonts and logos... ouch.... so the more i researched, the more i saw that darkbasic is frowned upon (i can sorta see why) in the demoscene.
ive read some C++ tutorials on the basic stuff, and its a lil' tricky for me as i dont know c++ at all. zip, nadda, nothing. from noseing around the place, i stumbled here, so i was sure to sign up to get some help/push in the right direction.
by the looks of things c++ and freebasic are the main 2 choices here, freebasic with tinyptr addon etc seems all good n such to me, but the more i googled around the more i found that purebasic was popping up around the place more and more. ive checked some of the syntax/code of the sources that were available... and since i code tcl and bash scripts (dabbled in perl and c) purebasic code seemed more inline and understandable to me than the others for the moment.
so upon comparison of freebasic, c++ and purebasic, it seems purebasic is the better choice for me. what im wanting to know is.... is this a good starting language to learn with? to code some nice scrollers, sinewave rasters/logos, load up some bitmap fonts to use, 2d starfields, etc etc etc (ive seen many great demos and source code already on here and a few were from purebasic).
thoughts? would like to get some opinions of fellow coders that know whats what.
thanks
