Mmm. Interesting experiments in the file sizes Taj

The thing to remember with the logo is that at the time, 32 colours was really going overboard. Usually I'd have used at most 4 bitplanes in a logo. This logo was intended to be a splash screen.
If you look at the original logo under a lot of magnification, you'll see that there is a lot of dithering, especially on the background. It's these switchs in colour that really bump up the file size. In practice, after the intro had been packed with kkrunchy or even upx, it would give plenty of room to play with if it was used in a PC intro. If you want to use it Taj, you're welcome, it was an unreleased piece.
Looking at the two versions you've posted, as a coder I might even commit the same crime, but as the artist who drew the logo, I hate them both. I remember I did some art for a uk group called Plague, I used to draw 2 bitplane medres logos for their music disks, I did a lot of logos for them, and one time I made a really nice logo for an intro that Matrix was coding.
Matrix wanted to grab an extra bitplane so he forced my logo into 16 colours and destroyed it, that was the last time I did any gfx for him.
In most 64kb intros, for reasons of space, vector fonts tend to get used a lot.
This logo would squish down really small once it was put into an exe.
But it's probably not suitable anyway as it is in 320 X 240
