Author Topic: Death Row Logo.  (Read 13425 times)

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Offline Shockwave

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Death Row Logo.
« on: August 15, 2006 »
This is a really old picture I drew in 1989 on the Amiga for a demo that I was working on which never got released.
Yes, I used to do graphics once upon a time before I was a coder :)
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Offline Shockwave

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Re: Death Row Logo.
« Reply #1 on: August 15, 2006 »
(32 colours btw)
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Offline Clyde

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Re: Death Row Logo.
« Reply #2 on: August 15, 2006 »
Coool Mate :)
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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Offline Shockwave

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Re: Death Row Logo.
« Reply #3 on: August 16, 2006 »
Yeah, I remember really liking this logo when I did it.
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Offline ninogenio

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Re: Death Row Logo.
« Reply #4 on: August 16, 2006 »
really cool for 32 colors shockwave.

i wish i had an artistic flare unfortunitly its code only for me.
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Offline Shockwave

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Re: Death Row Logo.
« Reply #5 on: August 16, 2006 »
Thanks Nino. Graphics take up a helluva lot of time though.
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Offline taj

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Re: Death Row Logo.
« Reply #6 on: October 07, 2006 »
This is a very cool logo indeed. I've seen lots of logos in intros but the quality always annoys me (the compression used screws it up). 33kb is too large for a 64k intro so I wondered how I might compress this logo.

The first image is resized and then cut to 16 colours (4 bits per pixel, 2 pixels per byte). Its cut at the edges. Its a PNG like the original. Ignoring the cleaning up it requires (edge pixels), it has most of the characteristics of the original but has lost some of the nice circles in the background. Its 3040 bytes, so less than 3k. Score!

MOst people use jpeg in their intro, assuming it will be the best compression I guess. So for comparison here is a jpg image of the same PNG. jpg is 24 bit unfrotunately and to my eyes the quality is worse (20:1 compression used). Already the jpeg blocks have started to appear in the green areas. The size is 4,151 bytes. Miss!

Not sure how big the lib would be to read these files...



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Offline Shockwave

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Re: Death Row Logo.
« Reply #7 on: October 07, 2006 »
Mmm. Interesting experiments in the file sizes Taj :) The thing to remember with the logo is that at the time, 32 colours was really going overboard. Usually I'd have used at most 4 bitplanes in a logo. This logo was intended to be a splash screen.

If you look at the original logo under a lot of magnification, you'll see that there is a lot of dithering, especially on the background. It's these switchs in colour that really bump up the file size. In practice, after the intro had been packed with kkrunchy or even upx, it would give plenty of room to play with if it was used in a PC intro. If you want to use it Taj, you're welcome, it was an unreleased piece.

Looking at the two versions you've posted, as a coder I might even commit the same crime, but as the artist who drew the logo, I hate them both. I remember I did some art for a uk group called Plague, I used to draw 2 bitplane medres logos for their music disks, I did a lot of logos for them, and one time I made a really nice logo for an intro that Matrix was coding.

Matrix wanted to grab an extra bitplane so he forced my logo into 16 colours and destroyed it, that was the last time I did any gfx for him.

In most 64kb intros, for reasons of space, vector fonts tend to get used a lot.
This logo would squish down really small once it was put into an exe.

But it's probably not suitable anyway as it is in 320 X 240 :)
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Offline taj

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Re: Death Row Logo.
« Reply #8 on: October 07, 2006 »
I can take a hint ;-) No worries I wont be destorying it an any productions...luckily I dont do anything as huge as 64k
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Offline Shockwave

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Re: Death Row Logo.
« Reply #9 on: October 07, 2006 »
Lol, there's no way it'd go into 1kb :)

Probably a nice logo could be generated in 1K, I'm surprised that I've never really seen anything like that done yet.
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Offline taj

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Re: Death Row Logo.
« Reply #10 on: October 07, 2006 »
Don't forget after windows setup you get like 400 bytes to play with in a 1k. A logo is a huge sacrifice in space.
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Offline Shockwave

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Re: Death Row Logo.
« Reply #11 on: October 07, 2006 »
Maybe something could be done with beziers ? :)
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Offline Jim

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Re: Death Row Logo.
« Reply #12 on: October 07, 2006 »
There's a reasonable compo in this - who can make a self contained exe that exactly reproduces the original image in as few bytes as possible?  They ran one like that on hugi. http://www.frontiernet.net/~fys/hugi/compoold.htm#compo7

Jim
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Offline taj

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Re: Death Row Logo.
« Reply #13 on: October 08, 2006 »
OK just for the reference you get karma up. Damn - 6k including unpacker - amazing.
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Offline staticgerbil

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Re: Death Row Logo.
« Reply #14 on: October 14, 2006 »
If you use pngcrush, http://pmt.sourceforge.net/pngcrush/ , on that 3k png you get another 26 bytes out of it :)

Offline Shockwave

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Re: Death Row Logo.
« Reply #15 on: October 14, 2006 »
 ;D Does the image quality suffer much more?
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Offline staticgerbil

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Re: Death Row Logo.
« Reply #16 on: October 15, 2006 »
Looks the same to my programmer eyes :)

Offline Shockwave

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Re: Death Row Logo.
« Reply #17 on: October 15, 2006 »
*Grumbles under breath!*
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Offline staticgerbil

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Re: Death Row Logo.
« Reply #18 on: October 15, 2006 »
What do you think of the difference :)

Offline Shockwave

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Re: Death Row Logo.
« Reply #19 on: October 15, 2006 »
I'd say thank you for raping my logo  ;D

Seriously though I'd be up for anyone using that logo in a prod if they promised not to reduce the bit depth and change it's look.
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