I've noticed a number of comments from users and admins here (Shockwave I think, specifically) on the thread about software renderers and elsewhere, indicating that Blitz just isn't fast enough for writing fast software renderers.
Is this the case with Blitzmax or does it apply only to the older versions (Plus, Blitzbasic and 3D?)
Is Blitzmax worthwhile to stick with, for a few games at least, or will it be necessary to move to something faster? It seems that Blitzmax is more than fast enough for any sort of retro title I'd be likely to do, especially since it can do OpenGL. Is this the case? I do know C and C++, except for templates, but I am completely blown away by Blitz and I would like to bring a couple of products to market with it.