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Ahh Ooh Err What about java?
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Topic: Ahh Ooh Err What about java? (Read 5032 times)
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hagbard
ZX 81
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Ahh Ooh Err What about java?
«
on:
August 25, 2006 »
Hi, is anyone here interested in a little java demo coding?
Nice to see your still about shockwave, thought you'd dissappeared for good.
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Shockwave
good/evil
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Posts: 17412
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Re: Ahh Ooh Err What about java?
«
Reply #1 on:
August 25, 2006 »
Hi Hagbard
I don't think we've had any java yet, if you have any feel free to post them.
There's some really cool Java demos about, my favourite ones are on this website here;
http://www.mandrixx.net/java-applets.php
As for me still being around, I guess that it's fate or something! Every time I try to leave I end up coming back so I am kind of resigned to being here now.
Were you a member of the old board?
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Shockwave ^ Codigos
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zparticle
Atari ST
Posts: 168
Karma: 11
Re: Ahh Ooh Err What about java?
«
Reply #2 on:
August 28, 2006 »
here is a frame work I wrote for adding demos into a java program, has several effect in.
http://www.scottshaver2000.com/site/template/template.php?page=specialfx
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ScottShaver2000
Shockwave
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Re: Ahh Ooh Err What about java?
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Reply #3 on:
August 28, 2006 »
Nice one Zparticle !
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Shockwave ^ Codigos
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Clyde
A Little Fuzzy Wuzzy
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Re: Ahh Ooh Err What about java?
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Reply #4 on:
August 28, 2006 »
The Equinox website in the useful links is a pretty cool place to see effects they've managed to do.
For those wanting to learn and pursue Java, is there any neat reference material about dudes?
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Still Putting The
IT
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Gravy
If Only I Knew Then What I Know Now.
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zparticle
Atari ST
Posts: 168
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Re: Ahh Ooh Err What about java?
«
Reply #5 on:
August 29, 2006 »
http://java.sun.com/
 <-- everything java
http://java.sun.com/developer/onlineTraining/new2java/
 <-- where to start
http://forum.java.sun.com/index.jspa
<-- forums
You'll want Java SE (standard edition) not EE (enterprise edition).Â
http://java.sun.com/j2se/1.5.0/system-configurations.html
http://lwjgl.org/
 <--- The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
https://jogl.dev.java.net/
 <--- JOGL (Java™ Binding for the OpenGL® API) provides full access to the APIs in the OpenGL 2.0 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets.
http://192.18.37.44/forums/index.php
 <--- where you could ask any questions about fast graphics stuff and get answers.
«
Last Edit: August 29, 2006 by zparticle
»
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ScottShaver2000
Shockwave
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Re: Ahh Ooh Err What about java?
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Reply #6 on:
August 29, 2006 »
Thanks for the links
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Shockwave ^ Codigos
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zparticle
Atari ST
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Re: Ahh Ooh Err What about java?
«
Reply #7 on:
August 29, 2006 »
Also here is a really old applet I did, comes with the source.
http://www.scottshaver2000.com/site/template/template.php?page=pixelfire
oh and in case you didn't already know you can open JAR files with winzip
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ScottShaver2000
Shockwave
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Re: Ahh Ooh Err What about java?
«
Reply #8 on:
August 29, 2006 »
Looks cool, it reminded me of something soluable fizzing away in some liquid! Probably because the particles were blue. Very nice though
Props for including the source.
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Shockwave ^ Codigos
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Ahh Ooh Err What about java?