Author Topic: 2013 UDG Challenge!  (Read 31994 times)

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Offline Shockwave

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Re: 2013 UDG Challenge!
« Reply #40 on: January 10, 2013 »
Man!!! This theme is kool!!!  I'll try to enter this after I finish my entry in another game compo (deadline for that is Feb 18th). That gives me a few days to do a simple entry. ;*)

Would be cool to see something from you Rel :)
It's been a while, hope everything is fine with you!
Shockwave ^ Codigos
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Offline combatking0

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Re: 2013 UDG Challenge!
« Reply #41 on: January 10, 2013 »
As well as more effects than usual, I'm packing some extra evil into this comp entry - but you'll have to wait for the text scroller to finish before it reveals itself.
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Offline Kirl

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Re: 2013 UDG Challenge!
« Reply #42 on: January 11, 2013 »
Good stufff all, looking forward to your prods! Yay for the new challenge!

I think I possibly may have an idea, maybe. I'm unusually busy (ie actually busy ;D) but I should be able to manage an entry of some kind.
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Offline Yaloopy

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Re: 2013 UDG Challenge!
« Reply #43 on: January 11, 2013 »
I'm unusually busy (ie actually busy ;D)
Ha! I hear that. It'd be cool to see a Kirl production out of this comp, though.
Fuck L. Ron Hubbard and fuck all his clones.
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Offline Kirl

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Re: 2013 UDG Challenge!
« Reply #44 on: January 12, 2013 »
Thanks Yaloopy! It's a challenging theme. I'll have to mix in some extra cleverness, 2 tablespoons of awesome and a bucket of excellence to stand a fraction of a chance against our formidable oldschool crowd! :)

Hope to see something from you too!
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Offline Canopy

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Re: 2013 UDG Challenge!
« Reply #45 on: January 14, 2013 »
Finally got my actual OpenGL ES VBO based grid renderer up n running last night. Next job is to write my 'GlyphBlt' routine before I start coding actual 'demo routines' - The fun part!

Learned a whole lot all ready, but at least now i'm in more comfortable territory of 'just' setting a pixel at a certain place to a certain colour.

I've realised with a 'fine' resolution parent grid for the glyphs the method i'm using isn't massively efficient when updating a lot of data (my test code has been doing 50%). I know a way around that - but I can improve that later if its really an issue which I don't think it will be for this demo.

This cold weather should help move things along! Don't think I'll get any days off work down here in Somerset though :(

Offline Shockwave

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Re: 2013 UDG Challenge!
« Reply #46 on: January 14, 2013 »
This cold weather should help move things along! Don't think I'll get any days off work down here in Somerset though :(

It will be a flash in the pan mate.. I sometimes think that snow is only mentioned on the weather forecasts so that shops can sell out of bread...  The weather sponsored by Hovis.

Back on topic, the renderer sounds great :)
Shockwave ^ Codigos
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Offline Canopy

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Re: 2013 UDG Challenge!
« Reply #47 on: January 14, 2013 »
Yeah I know it'll amount to not much, the other half is a teacher, she's begging for a snow day!

I wouldn't expect too much its my first ever proper opengl app, and my first ever 'demo' that wasnt a standalone thing since the early 90s in college!

« Last Edit: January 14, 2013 by Canopy »

Offline spitfire

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Re: 2013 UDG Challenge!
« Reply #48 on: January 16, 2013 »
Is it a coincidence that bits made a textmode demo?
http://pouet.net/prod.php?which=60942

Offline Raizor

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Re: 2013 UDG Challenge!
« Reply #49 on: January 16, 2013 »
Is it a coincidence that bits made a textmode demo?
http://pouet.net/prod.php?which=60942

I hope so ;)
raizor

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Offline jace_stknights

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Re: 2013 UDG Challenge!
« Reply #50 on: January 17, 2013 »
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Offline Canopy

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Re: 2013 UDG Challenge!
« Reply #51 on: January 20, 2013 »

found this.. http://www.min.at/prinz/software/pixelfont/

might help someone :)

Offline benny!

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Re: 2013 UDG Challenge!
« Reply #52 on: February 01, 2013 »
Since we already have a great comp entry using javascript - I think this might be also interesting:

Textmode in Javascript - Example

Textmode in Javascript - Blog post

Best,
benny!
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Offline combatking0

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Re: 2013 UDG Challenge!
« Reply #53 on: February 01, 2013 »
Nice find - I've replied to his blog and the BIOS font could come in handy for future projects.
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Offline Canopy

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Re: 2013 UDG Challenge!
« Reply #54 on: February 18, 2013 »
  • Entries may be posted between NOW and Midnight of [Saturday 23rd Feb 2013] - UK GMT

Under a week left!

Offline combatking0

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Re: 2013 UDG Challenge!
« Reply #55 on: February 18, 2013 »
I can't wait to see what everyone's been working on.
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Offline Canopy

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Re: 2013 UDG Challenge!
« Reply #56 on: February 18, 2013 »
Since this is my first one, when do the entries normally come in? do they all appear towards the deadline?

Won't be able to work on mine after wednesday so it should be between then and the weekend.. I'll get the .zip up first, then some shots and a vid after as (i guess) they're not part of the deadline

Offline combatking0

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Re: 2013 UDG Challenge!
« Reply #57 on: February 18, 2013 »
Many of the entries tend to come in during the few days before the deadline, but some entries appear early on.
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Offline Canopy

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Re: 2013 UDG Challenge!
« Reply #58 on: February 19, 2013 »
Cheers :) Figured it'd be like that.

Managed a few hours last night, got the shape of something together, was a bit disheartened a couple weeks ago as, probably due to my use of shaders i'd pushed the capabilities of the crappy onboard intel card in my desktop and wasn't getting very good frame rates. Have a new amd card now and running it in native gl-es mode i get a solid 60fps :)

Offline Shockwave

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Re: 2013 UDG Challenge!
« Reply #59 on: February 23, 2013 »
Shit, I've left this late!!!!!!!!!

Last minute code coming up....
Shockwave ^ Codigos
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