Second demo release during last year, other one was Ajatus (
http://www.dbfinteractive.com/forum/index.php?topic=5918.0)
This time my original-original idea of 1bit palette was implemented. And I joined friends group Alumni (
http://www.a-l-u-m-n-i.net/).
This demo turned out to be real party-release.. Like my previous things, I was planning to implement everything before the party so that I could just relax and enjoy the party and friends. But again it really didn't turn out that way. Everything was quite well in track Friday evening when the party started, only some models missing, some fine tuning, music already started etc, but then I got some nasty stomach flu. Friday evening I tried to do the fixes and adding models at the party place with Terwiz, but it was too hard to think and eventually I did the (right) decision of going home sleeping instead of sauna.

I had really high fever but slept nonetheless for the night and woke up at two a clock to finish the demo. The deadline was at six anyway.

So I hurried to finish things, music is really just two or three patterns copy-pasted to get at least something, some models were wrong ones even though correct ones were ready, but at least we got the demo submitted before the deadline. Demo was fifth of ten, which was good considering. At least the most important thing was achieved: release something. Oh yeah, and the party was Stream Nine (2012).
SFML was again used for window and music.
Code, music and some models by me, most of the models and good fine tuning ideas by Terwiz.
There is Youtube recording of the demo, but it really doesn't look good at all since the demo is relying on 60fps framerate and Youtube converts all >30fps videos to 30fps.
So, for video watch the glc recording.
But, glc-record here:
http://alumni.uugee.org/video/no_compromise.aviAnd Linux binaries here: (only 64bit binary compiled)
http://alumni.uugee.org/releases/no_compromise.tar.bz2