Cool, Mudlord

I'll post some more simple (less cluttered) examples of stuff like that soon. The Sundowner code is a bit of a mess, so probably not ideal for learning a lot. I also want to do a few small examples using OpenGL Geometry Shaders, as I've been using them quite a bit lately, and they're pretty cool

I'm thinking of putting together a little framework for 8k prods, with support for GNU Rocket for sync and a few other bits and bobs. It's something I need to make, so it should at least get done reasonably quickly.
Sorry I've been so quiet of late, had a million things on at both work and play. Been tied up working on some new tools and a few slow burning prods. I'm also in the process of trying to sort out our demo comp entry from Sundown, which went 'BANG!' several times over the weekend, forcing us to enter a totally b0rked (debug) version into the compo. We came first though (somehow), so it worked out in the end. There's quite a mess to sort out before I can release even a workable 'party' version though. Hopefully by tomorrow night I'll have it sorted though.
Will keep you posted. Hope everyone is doing well and having fun
