hey guys,
i finally managed too get a .x loader ogl compatible and integrated in my engine.. what ive done is import one of my static .obj models( combo from jet set radio future). into blender then i added a full skeletal system too him, after this i had too manually weight paint each bone so when moving an armature the model mesh moves with it.
then its as simple as moving him into different positions too get animation sequences and exporting the whole lot too .x....
my loader loads both animated and static .x models it will also load animation sequences so one animation set might be run another walk etc and you can pick and choose which set you would like at a specific moment..
here is a little example too show proof of concept you will see 2 combo characters(guy with a beatbox on his shoulder) 1 is .obj static and the other is .x animated.
as soon as i clean all the code up and make it a bit less case sensitive ill post the basic loader code on its own for others too use.
cheers.
use arrow keys and mouse too move/walk... and excuse the rough animations ive never done a single bone related thing till a week ago so im still getting a feel for nice smooth animations...